2) Games created for the sole purpose of becoming the next Youtube craze (The 12 Five Nights at Freddies Sequels cranked out at record speed)
I couldn't disagree more with this statement. And I haven't even played one of these games.
If instead of "FNAF 1-4" the developer would have presented the game as an episodic game ("FNAF Ep. 1-4") just like TellTale does, nobody would have even complained about it. If anything, people who have said that it took too much to get from one episode to another! What bothers people is not the frequency of the releases, and not even the semantics of "sequel" vs. "episode": it's the fact that the series is popular with the YouTube crowd. "Real gamers" can't stand "casuals" going apeshit for those games.
Also, "12 sequels" hyperbole. There are only 4 FNAF games released (with a spin-off on the works). That's less episodes than, say, Life is Strange, The Walking Dead or The Wolf Among Us.
Can't really argue with you here. All good points, looking back on it I think a developer is basically winning a lottery ticket by getting Youtube craze behind a certain game. Since there's such a small chance your game will get that level of popularity it really can't be something you can practically tailor your game towards. Especially since attention spans are shortening and tastes are changing so quickly. Next week some crazy new dust-bustering simulator is going to hit it big on Youtube and not because its overly wacky or that the developer made certain changes to "tailor it for youtube" but because it got lucky.
I think I just hate jumpscares and that's why I chose this easy target to direct my shortsighted frustration. Thanks for the response!

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