After adding this voice actress to the credits for Oxenfree and then checking whether she had any other roles that were not recorded here, I noticed that there are two different pages for her on the Wiki:
I've thrown myself headfirst into my backlog and found myself playing Brad Muir's Massive Chalice.
For those unfamiliar, it is a strategy game with turnbased battles (X-COM inspired) where you take the role of an immortal ruler of a fantasy kingdom that is besieged by a strange and unrelenting force known as the Cadence. The only way to defeat the Cadence and save your kingdom is to stave them off for 300 years, whereupon the eponymous magical (and massive) chalice will ready to repel them for good.
To stave them off you draw upon the heroes of your noble houses to serve as soldiers, researchers and... well... having more babies. This is one of the biggest differences from XCOM. Your initial batch of heroes cannot survive to see victory. They will die, by old age if nothing else claims them first. But their houses may remain, passing down their teachings (XP, classes, genetic and personality traits) and relics to the next generations. You oversee these houses, trying to keep them alive and as strong as you can through hard decisions about what marriages to arrange, what science projects to take on etc.
It is a very strange and interesting game, this "Noble bloodline managing simulator" especially. The enemy types you encounter in the battles are also very interesting, all based around some kind of deterioration, often having effects beyond just dealing damage to your heroes.
@jagenheim: Brown cheese (or mesost as it is sometimes known here in Sweden) is made from a mix of the whey from sheeps-, goats-, and cows-milk, which is boiled for a very long time. This boiling process turns the sugars in the milk into caramel which gives the brown cheese its color and taste. It has a sweet-sour taste, with a tang that is especially noticeable in the variants that have goats milk in it.
I guess it's technically not a cheese.
More info here: https://en.wikipedia.org/wiki/Brunost
@ntm: Honestly, last time I played the original Soul Reaver it struck me how close it already felt to the idea I have of a Dark Souls-type game. The differences beyond a surface look are obviously massive, but things like the setting, the enemy placement and the reliance on dodging in combat made me feel as if I was playing some kind of proto-dark souls (Demon Souls I guess)