Rondo of Blood - Part 04
Mar 25, '16
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User Lists: 5
This game seems unimaginative as hell.
Surprised no one mentioned Limbo or Inside yet for the story-driven games question. They might be too hard for non-gamers though.
I played through three of Nier Automata's "endings" before I put it down because I was so sick of playing it. Any game that requires 10-20 hours of time before even hinting at the game's best stuff doesn't respect the player enough to merit such an investment. There are some very touching moments in the story, and I love Pascal as a character, but the overarching mystery of this world was never presented in a way that made me interested in the lore. I truly hate the way that game plays, and most of the environments are ugly as hell. Listening to people explain why they love Nier is way more worthwhile than playing the actual game.
Maybe it's just the nature of this year's discussions in particular, but I'm increasingly annoyed by how quickly game of the year arguments become a debate over who can more forcefully conflate the smallest deficiencies of great games into being nearly game breaker. You'd never know the crew liked some of these games given how much time is spent shitting on them.
Really needed to read that Nier anecdote. I started playing it this weekend and at this point I'm more distracted by the things I don't especially like more than the more positive aspects of the game. I want to rush through the combat just to get more story, cause that stuff seems really interesting.
Thanks for the shoutout! Giant Bomb fans are so talented
I can't remember the last time I laughed so hard at a GB video, this was magnificent to watch.
Glad to see someone revisit this game. I played some of this as a kid, but I remember pretty much none of it. The lack of precision in the platforming and level design seems maddening. Surprised to see so many people enjoyed it.
One of the best streams this site has ever done. Tipsy Vinny is a sight to behold. RIP to Taswell.
Good post, Xanadu. I don't find the color palette of Persona 5 to be too stressful because the game doesn't adhere to the red and black pattern during gameplay. The opening credits do fit the game's themes well, since most of the story revolves around the depraved thoughts and actions of people dragging society into ruin. Totally agree with you on Persona 4. That game looks like my favorite memories.
Use your keyboard!
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