Sam Hines in 2019: What Games Did He Play? Did He Like Them? Let's Find Out!

List items

  • The paucity of driving games made for current consoles makes it impossible for me not to try everyone that manages to make it to market. Heard too many good things about this not to give a try, even if the layoffs at the developer make a sequel to this unlikely, remembered merely as a curio from a past era and nothing else. I've enjoyed what I played of it, but it doesn't quite hit the mark. It has a good sense of speed, the track design is solid, the "cartoons at a sterilized burning man" art style is good enough, but I spent a lot of the time anticipating fun more so than actually experiencing it. The game takes in the lineage of the Burnout games by including takedowns, but they;re not implemented very well. Any takedowns I got were accidentally not on purpose. I struggled to make them happen when I wanted to, which made some of the modes weirdly bloodless. I really liked Countdown and Lockdown, but the other too modes were mediocre. Still showed enough promise that I'd really like to see what could be done with a sequel, but that's probably not happening. Oh Well. At least we got Burnout Paradise Remastered.

  • This game's propensity to throw crosscourt passes I did not intend almost made me ragequit on my first night of playing. Got past it and mostly enjoyed the latest iteration of this franchise. Not much seems to have changed, but the core of this game is still solid and it allows me to live in a universe where the Pistons aren't trash and that's nice.

  • Golf in real life: A elitist misuse of municipal ground.

    Golf in video games: An enjoyable, lowkey way to relax after marathoning Red Dead Redemption 2. The aesthetic and vibe of this game is so exuberant that I can overlook how repetitive the loop of unlocking new tournaments can be. The controls aren't doing anything revolutionary, but they get the job done. Getting a birdie on a long putt (or even better, an eagle, shout out to tornado cups) is still really satisfying after doing it numerous times.

  • Most of my childhood is a blur, but seeing this distinctly Japanese oddity on an episode of X-Play for the first time from my suburban Michigan bedroom remains a formative experience. I ended up buying the game from the local blockbuster because buying stuff off the internet was not the wave in 2004. I still have that copy even though I don't think my PS2 will even connect to my current tv. One of my favorite games ever. The Switch remaster did a great job of reminding me of that fact. Since there's no other game designer with Keita Takahashi's sensibility, the game still holds up completely. Really hope this leads to the other Katamari games being brought to modern platforms.

  • A decent substitute for Warioware since Nintendo hasn't brought the series to the Switch yet. Does absurd irrelevance in a way that most games can't, and the puzzles are clever enough to stay interesting. The repetitive theme song drove me crazy though.