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schindigg

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schindigg

308

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currently playing: Shadow of the Tomb Raider, Ender Lilies, Minecraft RTX

podcast games: Heroes of Hammerwatch, Streets of Rogue, Binding of Isaac, Noita, Dead Cells, cities skylines

games i need to get back to: Biomutant, Mass Effect Remake, AC Valhalla, Dragon Quest 11

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schindigg

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Just seen his tweet saying they moved back to ATL, I don't recall hearing about this on a bombcast, was this talked about at all?

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schindigg

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https://www.ign.com/articles/xbox-games-showcase-extended-announced-for-thursday-double-fine-obsidian-ninja-theory-rare

pretty crazy they have 2 pressers this year lol

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schindigg

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It sucks beyond repair to know the site will never be the same again, not long back Game Informer went through the same cycle and their site hasn't been the same since. Now it's happening here :(. This has been my go-to for gaming news and coverage for years now cause it always seemed like it wasn't just another corporate video game site, but now that's all that's left.

I wish nothing but the best for Vinny, Alex, and Brad in their future endeavors, and thank them and everyone else at Giant Bomb for all the great content over the years. I joined the site right after Ryan passed and have love being a part of the community everyday since. Here's hoping for the best. <>

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schindigg

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The podcasts are fine they just need to produce more video content, the number of QL has gone down significantly over the last year.

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schindigg

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Only planning on getting just a PS5 and not both strictly cause my gaming PC is still pretty good so no need for a Series X right now.

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schindigg

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#7  Edited By schindigg

Am I trippin' in thinking there's no flashlight or nigh vision in this game? I mean it's a future world full of cybernetics and yet I can't see in the darkness?

My bugs so far: (PC version playing on GOG)

- npc's spawning inside of other npc's

- vehicles spawning inside of other vehicles

- textures glitching and stretching across an entire room

- spawned into a room and wasn't able to move, had to reload

- found a enterable building that had no textures or collision meaning if you walk much more into into it you fall through the world, leading to reloading the game

- duplicates of objects being held by npc's being created and floating in the air for a long long time

- player clothing and hair disappearing

- vehicles floating about 1ft above the ground

- npc's mouths not moving when they talk

- weird shader/shade lines slowly covering the world, requiring a reload

- random slow downs in FPS for no reason, requiring a reload

- npc's walking through doors and vehicles when their path finding breaks

- general npc path finding being a complete joke and breaking a lot

welp that's all I can think of off the top of my head.

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schindigg

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schindigg

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@navster15: Yes I am looking forward to that as well, Iv never played a DQ game but that looks pretty cool.

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schindigg

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To put it simply:

Am I the only one who's extremely sad to see the Final Fantasy franchise "turn" completely away from turn based combat so "its more accessible for larger and more modern audience"? I get the feeling I am.

The DMC style combat is a complete "turn" off for me. The new art style/direction for FF16 looks really cool and Id love to play it but the combat pretty much 100% guarantees I'll never touch it. I tried to play the FF7 remake even though the original is one of my favorite games of all time and the new remake looks awesome in every way (besides some questionable story changes) the combat is a complete no-go for me and ruined it. Same with FF15.

So do you guys think the age of AAA turn based RPG's are over? I mean there are some turn based games out there but none are top quality AAA games, I guess Persona 5 is close to that level but it didn't strike a chord with me. It seems like people attention spans and ADD make it where that traditional style of game is too slow and antiquated "for modern gamers".

Maybe I'm just getting old (35) and like my games the way they were when I was a young lad lol.

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