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Scientist

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Scientist

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#1  Edited By Scientist

oh yes, DKC games were amazing.  I remember it taking me a long time to beat them too.  Pretty frusterating at some levels, hated those mining cart levels!

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Scientist

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#2  Edited By Scientist

rawr, this blog got chopped in half and now won't delete.

the actual blog is on my profile in full length.
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Scientist

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#3  Edited By Scientist

The other blog posts about the Ultimate Game have all been small details that enhance the game but the main idea that makes or breaks the game is the gameplay itself.  You can have the coolest sounding game and the coolest sword peripheral but if all you have to do is swing it back and forth to make it through the entire game, it's going to get bland fast.  Many action games have fallen into the bland category with intricate combos you can pull on your enemies and flip around and look cool but in the end you can just click "A" three times for the basic punch-punch-kick combo and beat every opponent you come across.  Other games become one sided because of a special move or powers your character can do like slowing down time, super health or super powers, ultimately, ending in boring gameplay after the second level.  If done right these player enhancements can make the game fun and exciting.

Gameplay brings everything together to hopefully make the best game you've ever played.  It's important to keep the level of difficulty maintained, set some limits for player powers, and keep the player engrossed in the story and combat so it's new and exciting for the player each time, not just the game where you press “A” the entire way through.

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Scientist

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#4  Edited By Scientist
Snail said:
"The game is bound to suck. And if there is a sequel to the movie it is most likely bound to suck as well."
no, this.
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Scientist

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#5  Edited By Scientist

Go for Mass Effect

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Scientist

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#6  Edited By Scientist

You look so much cooler when you walk though.

Try it out, go to third person and just walk...
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#7  Edited By Scientist

Art direction is not only appealing to the player to see when they check out the game, it is also a nice change from the usual "realistic" graphics. 

Legend of Zelda: The Wind Waker shocked and awed players when they saw the game take a cel-shaded approach rather than a realistic approach that teased us all when the game was first rumored. Some fans were offended by the choice of cel-shading but once they experienced the game most were blown away because it seemed to fit so well in the game. You can see the wind wisp by as you sail the open sea watching the ocean waves curl around your boat, it was simply amazing, not to mention an amazing game.

Okami was another that had an excellent and new art style. The game seemed like it was straight from an ancient water coloring book. Vibrant colors surround the wolf protagonist as he runs by lush green meadows, soft pink flowers and as you draw with your paintbrush colors burst out at you initiating attacks, create gusts of wind, draw bombs and other various tasks. It’s truly a beautiful game and definitely brought something new to the gaming world.

Don't get me wrong, realistic games are also nice. How far the gaming world has come in graphics from the 8-bit Mario is astounding and should be displayed. In Legend of Zelda: Twilight Princess the game went for the realistic approach but still had some effects from Wind Waker; how the smoke plumed and a hint of cel-shading was displayed when Link was in the dark world as a wolf.

Art direction is important in a game to keep things new just as innovation. I'd like to see more games that switch different art styles during gameplay to keep new levels/worlds new and interesting.

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#8  Edited By Scientist

I like the lincoln repeater.

Where's the Terrible Shotgun found?
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#9  Edited By Scientist

The Gauss rifle is pretty awesome for the knockdown but I prefer Reverists Sniper Rifle (I think the named sniper is something close to that)

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#10  Edited By Scientist

Both are pretty awesome but I prefer CoH myself.