scoutnagnets's forum posts

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scoutnagnets

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@scoutnagnets:

This is what my journal looks like after completion.

No Caption Provided

The top right is the parking lot, if you don't pick something up from that location then it won't unlock. The bottom left is Kate's hospital room like you said, middle right is the spot in front of the girl's dorms, and the top right is the parking lot. There are missing person posters on some of the cars that you can pick up and will add to your journal.

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scoutnagnets

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@demoskinos: Are you talking about the one in the top right in the journal?

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scoutnagnets

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@rasmoss: I don't necessarily agree. The darkness is subtle, the villain doesn't have to be literally rocking back and forth to show you that he's insane. I think they set the character of Jefferson up to be very full of himself from the start and the things he says during some of the dialogue trees in the Dark Room just bring that narcissism to a different level. Before David shows up to the dark room Max can ask Jefferson to take one last picture of her, saying that she wants to be his "best subject". He believes her of course because he is so into the idea of her Stockholm syndrome, that he can bend this innocent girl into being a willing model after he killed her friend, drugged her, then kidnapped her. There is a real casual way that he talks to Max when she's in the chair, and I think that's part of his charm that you say villains should have, which I agree with. He is so into this torture and his perception of art and innocence. The way he defiles these young girls with only his camera is so twisted that there's no need to show him sexual assaulting them. I think you should take a different look at Jefferson, personally.

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scoutnagnets

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Here's my theory on the animals (the doe and the blue butterfly)

We've all seen Donnie Darko right? Great. I think the animals represent those predetermined paths from Donnie Darko, those chest spears that lead people to where the universe has decided they should go. I think it's the same principle as that, the spirit animals (the doe being Max's and the morpho butterfly being Chloe's) are guiding the characters to where their predestined paths lead. Chloe was supposed to be in that bathroom to die by Nathan's hand, and when she is saved by Super Max this disrupts her spirit animal's path and all this crazy shit starts popping off (the snow, dead birds and whales, and that sweet ant spiral) which is most likely the cosmos trying to right itself. This is apparent in ending A where the butterfly lands on the coffin, meaning Chloe has reached her predetermined end. If the animals are anything like the chest spears from DD then it would make sense that Chloe has to die to correct the offset of the universe, in the same way that Donnie must die in his room to bring balance to the world and save that one girl I forget her name.

I also like the idea that none of this shit ever even happened and it was just a typical teenage power fantasy where you are daydreaming in class and you give yourself a super awesome ability and you save everyone and hurray Max is a hero.

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scoutnagnets

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I always enjoyed Fallouts 1 and 2, and am probably just echoing everyone here by saying they're a simple and accessible alternative to the more tabletop experience of the infinity engine games like Icewind: Dale and Baldur's Gate.

My personal favorite cRPG is Neverwinter Knights 1. It is showing its age a little more and more each day, but the rich story and fantastic setting in the forgotten realms still hold up to date. It's a very clean (which by that I mean not clunky) D&D style game that I find my self going back to almost every year.

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I didn't correctly guess who the killer was, I knew Nathan was too batshit to be working alone but I didn't pay much attention to who he may be working with, but I figured out the ending choice at the beginning of Ep. 3. The first time Max goes into a photograph (The one with William I think) I thought over all of the photographs she had ever taken knowing one would be vital to the ending. I remembered the one she took in the bathroom of the butterfly before Chloe died and knew immediately that I would have to go into the photo and be made to sit there and wait while Nathan killed her. I have some thoughts on the end, and will explain why I chose to let Chloe die.

1. I don't think this apocalypse will end after eating up Arcadia bay. Max fucked the space-time continuum and must pay the price, it wasn't supposed to go down like this. The Universe wants Chloe's blood to flow, and you must not deny the Universe its satisfaction. Creating a tear in the fabric of space-time wouldn't just cause an isolated Ragnarok, it would be the end of the world.

2. If I'm wrong about my first point, and this is in fact a single-serving of death and tornadoing to Arcadia Bay, I can't hold Chloe's life above all the others in Arcadia Bay.

2.5 Fuck Chloe she sucks.

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scoutnagnets

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I'm more partial to the one with just the Japanese text, I think the Japanese and German is little much.

Also really like how the GG bridge stabs out of the design like a samurai sword

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It depends on which platform you play it on, if you're playing it on PC on a PSP emulator (which is how I played it) you can basically map it however you like. If you play the HD collection on consoles it plays similar to 3.

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#9  Edited By scoutnagnets

Heyo oky, while Rising is considered canon and is a part of the Metal Gear universe, I doubt many story elements will crossover. Of course there's a chance some side stuff in TPP will be the dead butterfly that leads to things that happen in Rising, but those things would probably be throw-away anyhow. I don't like Rising as a game and since it's doubtful to show up in a big way in TPP, I'm gonna say it's not worth playing.

You might like it though, give it a try

Edit: Yeah if you're looking for games to fill in the story VierasTalo is definitely right, you should play Peace Walker.

Edit: You should play Peace Walker

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Well, I'm sure it will be better received by online viewers than Katie Kate was at The International 4 after party.

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