@eccentrix:Haha, while some of my friends are in games, I ended up in software development for the healthcare industry.
As it happens, accessibility is a pretty big deal in that line of work, so I and the other color blind folks here are on a mailing list that gets consulted from time to time by people who are working on color coded features to make sure that the color coding still works for color blind people.
I still get frustrated when games don't take color blindness into account.
Holy cow! I played 20 games this year that could have gone on a top ten list in any other year, and there are several more that came out this year that I never had a chance to play.
@spicyrichter: Fructose is a sugar, if you want to be pedantic. It isn't "table sugar", which is sucrose, but glucose, fructose, lactose, galactose, and basically any other chemical ending in "-ose" are all sugars too. Sucrose isn't inherently a more valid sugar.
There's some research that says that fructose may be more readily converted to fat than glucose, but really consuming a lot of any sugar isn't great for you. If you aren't consuming a lot of it, the difference between one sugar and another isn't all that significant (unless you're lactose intolerant of course).
Sucrose also breaks down into both glucose and fructose, so you aren't actually avoiding any fructose-specific issues by eating table sugar instead, just changing the proportions of those two sugars in your diet.
Small tip: RCS thrusters work best far from a ship's center of gravity and mirrored across that center, so like four thrusters around the nose end, and four more around the tail end.
Think of the ship like a lever, and the center of gravity as the fulcrum. Push at the tip of the lever.
In contrast, a reaction wheel works best at the center of gravity, since it wants to spin the ship around itself.
That should help with orienting such a large vessel.
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