95er

Games I've played--that were memorable and fun. As of 1/4/2012. In reverse chronological order of when I last played, to the best of my fading recollection.

List items

  • The definition of fun. Be all you can be, and all you never knew you wanted to be. Or not. That is the beauty of it. So many choices, and all are entertaining.

  • Huge world, so many quests. Probably too many. Got to figure out what I want to plow through, and what I may leave out. Maybe multiple play-throughs to hit all the achievements...

  • Tight shooter--picked this up on Xbox On Demand, after playing Crysis 2. My latest PC still wouldn't be able to play this game. It's really straightforward and satisfying.

  • Moves like a mech should. Enough said.

  • Haven't played much/any of the campaign mode with the different characters--keep going back to the classic mode as a good time waster.

  • The theme music is so mellow, and enhances the game's ability to kill time. Also the completionist in me loves making books, and weighing that against the payoff of gin is most of the challenge.

  • Being Batman is pretty cool.

  • Prettier still, but disappointed that there weren't more new tracks this time. Feels more like a Season Update this time, which is disappointing. Still the best driving game I've played, but was left wanting a bit more.

  • Great campaign, and a strong story to boot. Favorite campaign of all three, and they worked hard to bring some color to the world.

  • All the loot, an interesting battle system, but far too repetitive. The SciFi/Nord fiction was weird but almost cool, and wished they had fulfilled the promise of a trilogy.

  • Like N+, I'll occasionally return, thinking I can s-rank it. Nope. Lots of fun riding a trail bike, and makes me want to buy one.

  • Strong mini game collection--need to keep the tournaments short though. Forgiving racing system too.

  • Crazy good. The tension was palpable, and the choices had such weight. Amazing. Chose Vanguard, and was always frustrated that even at a higher level it was not that useful.

  • Bought this early on and never played it. A friend recommended the campaign, and I decided to jump in. Glad I did--really engaging, and the gameplay was very good.

  • Day One. Wonderful, clever, challenging in a couple of instances. Used no helps on this one, and it meant banging my head against the wall for a bit, but in the end rewarding. Valve's tone for this was spot on. Cave Johnson.

  • Gameplay probably top 5 for a shooter for me. The campaign suffered since there were always different people telling the player to do things. Made for a confusing experience--like WHY am I going this? Revisited the original Crysis recently and it has a more cohesive campaign. Go figure.

  • Along with GT3 A-Spec, my favorite racing game. Still trying to get to that $1M online winnings. The menus, the courses, the cars--only the cheap bumps from other AI drivers at the higher levels was disappointing.

  • So good--this one clicked with me. I've wanted to get into the GTA games, and the way the respect/mission structure was laid out worked really well. I didn't mind having to build up respect since I could always find activities and diversions that I enjoyed. Plus the driving was the best for a non-Forza/GT game.

  • A Kinect game that got it right. lots of fun, and I definitely cannot dance.

  • Good use of Kinect for interactivity. The kids found it engaging, and though I had to help out a bit, it was fun for them in most of the mini games, and playing with their pets.

  • They came correct with the cars on this one, and the rewind option felt liberating. However, going back to Forza2, I realized how much tension it brought.

  • Uno! I even played some multiplayer due to the achievements. Quick, snappy controls made this fun.

  • So so so so so funstrating. damn rockets. In my mind I can s-rank this game, but each time I revisit, it breaks me. The first time I fell too far and went splat--great moment. Never did figure out how to get the multiplayer achievements.

  • Best use of avatars in an Xbox game. Quick action, and interesting levels.

  • Post-apocalypse and open-world, like peanut butter and chocolate. Most hours sunk of any game, ever. Many great moments, and not from the main campaign. Lots of small beats through side quests or just exploring. And having Fawkes around, it was like My Bodyguard.

  • One of the few times I'd get up early before work to play. Strong campaign, and introduction of new units handled well.

  • Enjoyed less than 3 or ODST, but the campaign had good momentum to get you through. Yes, the headshot was cheap, and I didn't connect with any of the characters, but a refined Halo experience. No multiplayer for me though.

  • Enjoyable turn-based strategy game--about 60% of the fun from an art style that's not seen elsewhere. Where's Crimson Skies when you need it?

  • Great campaign, and even played some multiplayer. Well done shooter, and no health packs to boot.

  • Grenade launcher-thing changed my life. Once my health and jumping (?) were leveled up enough, I really started to feel like Superman. Never did try the sequel, it seemed a lot darker and not as fun.

  • Just like pac-man, but add crack.

  • The favela! tough, so frustrating, but rewarding.

  • Loved the radio logs. And the nighttime ambiance. Cool shooter.

  • lost in the citadel about 10% of the way through the game. left it until 2 was about to be released and plowed through it. a really well done game, and glad to have finished it. the completionist in me, however, is left frustrated with how much there is left to explore.

  • This was good fun with the spouse and family. wish they figured out how to make it profitable--a really interactive game show.

  • Need to finish--that crowbar makes things feel visceral like not many other games. I keep getting stuck in spots and leave it for months on end, only to return to keep pushing through it. A good tactical shooter, that can be unforgiving.

  • Great puzzles. So rewarding to solve them, and was still fun when stuck and talking about it at work the next day.

  • real tension in the Pripyat scene near Chernobyl. Also piloting an AC-130 gunship--sweet.

  • The original. Started this one, and left it about 5% through until right before 2 came out. Plowed through it and was worth it (similar to how mass effect was for me). Had difficulty seeing the enemy on the screen, which they updated in 2. Berserker charging was as close to terror in a game i've experienced.

  • Great fighting, beautiful characters, decent 'story' progression. I prefer the Tekken fiction (it's crazy), but this one just about nailed it for me. Did not enjoy online play though--just got drubbed all the time.

  • Epic campaign. Riding that brumak, man.

  • Last Madden game that was fun. I liked the training simulators with the tron aesthetic--helped simplify things like running/juking, but i couldn't get it to translate to the regular game very much.

  • Last NBA game I played--fun, fast action.

  • The last real fun Madden game. Still frustrating QB play, but future versions seemed slower, and plus the Seahawks were coming off a good year.

  • The action is fast, and even the mini games were satisfying. My first foray into NCAA football, being a lifelong NFL game player with Intellivision/TecmoBowl/Madden. The momentum meter made for very dynamic game play.

  • Good action game for little kids. It's tough to find games that are fun and challenging, but can also keep the stress low (no dying or character in peril). They got it right here.

  • Bloody fun. The mini games were a bit tedious, but taking out the bosses after clearing out their crew was rewarding. Punishing checkpoints made victories that much more rewarding.

  • Wow--played this one a lot & still bring it out to battle the kids. Bowling, tennis, golf, boxing--all just precise enough to feel right. Amazing.

  • Probably my favorite Xbox game, and remains there since there was no follow up on the 360.

  • More great Halo combat--never finished due to too much switching Chief w/Arbiter, but I remember it fondly.

  • Hit stick was a nice addition, and probably in response to other more action-oriented games.

  • More SSX. Exposed how the rails systems needed to be changed, but still fun. The groovy gibe going from slope to slope is what sticks with me.

  • Favorite platformer on the xbox. Great weapons, an underdog storyline, and good humor to boot.

  • Throwaway game for me as it came bundled with the Xbox at launch--but man was it ever engaging and a great way to pass the afternoon. Creative flow that has seldom been repeated.

  • The original. Memorable and awesome, even with the Flood. Great reason to buy a console: sci-fi space shooting without crappy space battles or corridors; it's easy to forget life before Halo.

  • Oh wow. Amazing memorable characters, tricky boost, and Razell at his best. So good and fun for the whole family.

  • Sweet space battles--controls were right and had enough movie tie-in. Good follow up.

  • Nice game--and the space flying was actually cool. Strong tie-in to the prequels.

  • Dumped so many hours into this one--it clicked for me unlike GT2. Separating braking, accelerating, and turning, and understanding tire limits--changed me from trying to drift through every corner.

  • Good dungeon crawling, loot, and towns. Fun for the family too.

  • Fun platformer, with characters that were interesting as a pair. Just enough tension to keep it fun and challenging.

  • Beautiful game, but started showing its age. Found myself watching the environments a lot.

  • PS2 launch title--Madden was still going strong.

  • PS2 launch title as well, and my favorite Tekken game. The speed is right, and it's not super technical like Street Fighter.

  • The original. Got it with my PS2, and the snow...beautiful. Spent hours just carving up the slopes. Kaori with her backpack, Elise with her awesomeness, and the guys were pretty cool too.

  • The PS1 version. Lots of fun, good movie tie-in, and the dog catcher henchmen were just scary enough.

  • Best multiplayer game ever. Battle mode was just great.

  • The PS1 version with the dance pad. Lots of fun and exercise.

  • Top 5 racing game for me, and at the time was my favorite.

  • Crazy future racing. Top 5, but I need to check my totals!was mesmerizing at the time.

  • Improved upon the first, and really enjoyed leveling up the mechwarriors depending on their strengths. Rookies were more easily killed, and you felt loss when one of your veterans you invested so much in did not make it through a mission. Excellent and engrossing.

  • Enjoyable strategy game set in FASA's fantastic world.

  • Great atmosphere, lots of clues to dig for, and a story that was compelling as it unfolded. Only wish there was more guidance to help you along.

  • Still stands as the favorite RPG for me. And still need to finish it. Played on the PC, PS1, and PS2. All about being the hero.

  • Actually did not play, but sat with roommate and watched for hours. Great suspense, and very entertaining.

  • The first RTS for me, and one of the best. Good story, fun FMV for goodness sake, and interesting units. Not sure if this one had skirmish mode, or if it was Tiberian Sun.

  • Focused the story of 2, and added a snow world. Awesome.

  • Great campaign story, albeit confusing. Really transported you to another world, and piloting the various mech's in combat was a blast. I favored the LRMs to stay stealthy and healthy, and remember the tension of trying to finish off an enemy before they closed in.

  • My first and favorite fighting game. Marshall Law and his badass kicks. Yoshimitsu Wins!

  • Always wanted to play as the Bills, and use Thurman Thomas to run the other team into the ground. Good competitive times w/roommates.

  • Played this on the Commodore 64. Good times gambling for quarters--great multiplayer, with some co-op choices and competitive fun.

  • Taking out Glass Joe gave me all kinds of confidence, working my way up to take out Bald Bull. Oh yeah.

  • The arcade version was so cool, you could race light cycles. Plus there was the fear/excitement that you 'might' get sucked in like in the movie.

  • I don't recall light cycles, but you could be the Tron guy here, and chuck those disks at the bad guys and the defenders (robot machine things).

  • Loved that little red car. Jumps in a driving game--who knew that device wouldn't last? One of my little sis' favorite games, and fun for me too.

  • Strategy, action, suspense. Compelling space battling on the Intellivision, no less.

  • The keypad allowed for selection of plays, and played this endlessly as a kid. One juke and you were gone.

  • Many a game played on this one--2 player only, so it was great for head to head battles. Home runs were thrilling, and sort of random, so it added to the suspense.

  • Old school console fun. Be ready to hit hyperspace when the guided missiles are seeking you. Liked the color change for hitting the next points level, and it reverted when you missed asteroids as you lost points!

  • The best version of the old pac world. Great balance, and changing levels.

  • Oh those ghosts.

  • Favorite arcade shooter as a kid, alongside Pleiades which I cannot find. So many quarters.

  • Arcade version. Prepare to Qualify! Racing at its best. Qualifying, and then the race? Outstanding.

  • The predecessor, Sprint 2 (in black & white). Two steering wheels for head to head racing. Figuring out how to wildly spin the steering wheel At Pizza & Pipes in Bellevue.

  • My first game and console. I believe it was an Atari Home Pong console, sold by Sears. I remember the twist knob control, and making the paddle move on the screen was magic.