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selbie

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selbie

2602

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At least this owner makes more sense from a games media perspective. I hope all it means is a new person to report to and everything continues as normal.

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selbie

2602

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selbie

2602

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6468

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17

Followers

Reviews: 0

User Lists: 0

<-- this avatar goes way back to my Gamespot forum days 20 years ago. Since then every one of those years has been made more enjoyable thanks to Jeff's work.

Star Wars Metallica forever <>

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selbie

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#4  Edited By selbie
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selbie

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I found it to be a great relaxing zen game with fairly satisfying traversal - breaking the sound barrier in such an extreme way to the point where you started hallucinating was a cool way to convey the intensity.

The narrative element was extremely vague and didn't convey much at all. An earlier build I tried (kickstarter backer demo) had a much more coherent story intro so I'm not sure why it was changed so much. The reverse-garbled voices also didn't seem very convincing as a form of recovered audio.

The different worlds often felt linear despite being physically open due to only having a single objective and there was nothing else to discover other than finding useful landforms to unlock achievements.

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selbie

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I've been keeping a close eye on the Forza Monthly update videos and articles and it sounds like they are on the right track. The feature of having 8 points of grip calculations sounds like it could be a boon for force feedback wheel users. I hope we'll see more announcements in a few months.

GT7 looks like a very polished experience but I can't get over the stuffy cafe culture vibe that it's going for and the menu jumping seems to make the experience even drier. A voiceover for the commentators would have gone a long way to improving that side of it. I was also hoping to see more of the silly quirky features of the older games like Jeff mentioned about the car wash etc. I think that would have also helped. All that aside I do hope they make the effort to bring it to PC.

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selbie

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@selbie said:

CIG have a long history of poorly communicated decisions. All they were attempting to do was to focus the roadmap on active work on various tasks in the project and instead made a passive aggressive swipe at "noisy community backers" who complained when deliverables were taken off or delayed.

There doesn't seem to be any slowing down of their development (evidenced by the fact they are expanding to a 1000 staff studio in the UK and a brand new location in Frankfurt), however, they are most definitely putting a LOT of attention and resources onto Squadron 42 - to the point where Chris Roberts and other staff are moving to the UK to be more directly involved - meaning that a lot of major work on the MMO side will slow until it is done. There is also a networking thorn in their side known as Server Meshing which enables more players to be in the same vicinity together and this feature has taken a lot longer than they anticipated.

To call the project a scam is lazy and inaccurate, however the way the project is being managed especially being split between two different projects is very disorganised and often gets caught up in whatever marketing decides needs to be shoveled into backers hands.

Star Citizen is not a scam, it's a series of increasingly unrealistic design goals and project roadmaps that culminate in a game that will never be finished, funded by a fandom of people that are misled about the reality of the situation.

CIG isn't conmen or thieves, they're just dishonest at worst, or incompetent at best; promising things that cannot and will not ever be deliverable in a reasonable timeframe.

Star Citizen is a real video game, it is just never going to reach even a feature-complete 'alpha' state before the funding--such as it is--falls through. It probably gets bought out, redeveloped into something shippable, and sold as some sort of Duke Nukem Forever-level curiosity after another decade of missed milestones and forgotten promises, as its veteran developers sail into retirement age.

All of which, of course, makes it the Emperor's New Game.

Yep, sometimes I wonder if CR needs to be bought out by Microsoft AGAIN just to make it sink in.

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selbie

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CIG have a long history of poorly communicated decisions. All they were attempting to do was to focus the roadmap on active work on various tasks in the project and instead made a passive aggressive swipe at "noisy community backers" who complained when deliverables were taken off or delayed.

There doesn't seem to be any slowing down of their development (evidenced by the fact they are expanding to a 1000 staff studio in the UK and a brand new location in Frankfurt), however, they are most definitely putting a LOT of attention and resources onto Squadron 42 - to the point where Chris Roberts and other staff are moving to the UK to be more directly involved - meaning that a lot of major work on the MMO side will slow until it is done. There is also a networking thorn in their side known as Server Meshing which enables more players to be in the same vicinity together and this feature has taken a lot longer than they anticipated.

To call the project a scam is lazy and inaccurate, however the way the project is being managed especially being split between two different projects is very disorganised and often gets caught up in whatever marketing decides needs to be shoveled into backers hands.

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selbie

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It looks like they've done the classic justice. Can't wait to try it out.

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selbie

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<>

This is going to be a big change. I've been watching the journey they've taken since 2004 at Gamespot and they have kept me informed and entertained ever since.

Best of luck for a new era of gaming!