Going over to a friends house to play a game, borrowing games from friends, having a book full of Metroid save codes, renting games from the local grocery store... all stuff I miss.
I don’t miss the veritable black hole of information about video games, though. I wasn’t aware of any gaming magazines that weren’t just ads for the system they were for, like Nintendo Power. I’m sure they existed, but I wasn’t in a place (financially/maturity/geographically) that allowed me to read them. Getting your folks to buy a game based on box-art alone was a hard sell, even though my folks were never very “anti-game” or anything like that, games were expensive. I actually don’t remember owning that many games growing up, we’d just rent and borrow everything.
I haven’t felt the thrill of beating a game in years. For at least the past decade, when I finish a game I don’t feel any sort of joy like I did when I was a kid. It’s probably mostly related to growing up and what makes me happy or excited now, but I kinda feel like part of it is also the fact that games are rarely actually done when the credits roll. Being dumped back into the point right before the final boss fight or having a new game+ be the first thing you see after the credits roll is kinda anti-climactic. I find myself playing very open-ended games nowadays because being “done” with something kinda sucks. I “beat” Minecraft the other day and was happy to do it, but mostly because I have shulker boxes now. When I finished Control I was just a little sad that I wasn’t going to be in that world anymore, and cleaning up collectibles didn’t seem like that much fun without the story driving me along.
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