Cinematic games should go the way of the Dodo bird. There was a point where consumers and developers were chasing graphics. I'll arbitrarily pick the year 2011 as being a reasonable inflection point where consumers were sufficiently amazed by what was to come and developers were actually achieving something, visually. Since then we have pretty much gotten rounder wheels on racing cars (to use Jeff's favorite phrase followed by someone, probably Ben, saying something about sweating cars... and we have a whole bit).
I don't come to games for graphics anymore, haven't for a very long time. Uncharted 4 is just this cardboard cutout facade of game about as impressive as taking the train through NYC with only what's visible through the window actually existing, and even then it's just a prop. I could pick apart a movie in the same way saying: that scene was clearly shot in new mexico and not egypt. But i don't. Movies are short, comprehensive, and aren't a 4th or 5th recipient of a game of telephone (with the 6th being a committee and 7th bean counters.. because the visionaries are rarely talented 'enough' prograamers #doublefine) for the delivery of human emotion the way videogames are. Videogames should honestly stick to what they've done in arcades since the beginning and what games like Fortnite, Rainbow, and PUBG are doing... sticking to plain facts of tight game mechanics. Movies and Cinema deliver me to places and worlds that i could never be. Being in movie paris can NEVER be equivocated with videogame paris no matter if you use RTX or render 1,000 instagram photos, sorry! Cartoons deliver recognizable (most importantly) caricatures of real life that keep them relatable. Videogames? Meh!
World building games like Fornite and PUBG are the way videogames can deliver narrative. It's called a wiki. Let me play your game. Experience your unique mechanic and leave the auteurship to movie directors. Fail states, fetch quests, and length justifying price have made videogames just boring. I play them because they're a cheap enough return on an investment and a gateway to new music, visual spectacle, and pretty much the best way to smart tv your tv. It's why i drink soda instead of water, it's just enhances bland and very familiar substance with a little difference here and there (new watermelon mountain dew folks) but nothing replaces water. In this case water is the games i already know and love from the ps2/360 era (2011).
I remember when ps3 had a harddrive i thought that i could finally play an entire game of fifa whatever and have the game recorded and i could go back to it and watch it. I never did. Some of the game highlights (in cinematic mode) in the post game wrap up was all i needed. I wasn't playing but i did all of that. Seeing it presented cinematically was kind of like the perfect thing. Of course games miss the point. Instead of presenting my game back to me in its entirety with maybe a little flair maybe a little prescience with knowledge of the future i could watch a cinematic version of the entire game i played with commercials and maybe a little Hannah Storm commentary. Make my loss to Aston Villa something worth watching (2016, 2017, and 2018 fifa story mode puts cinematics of gaming in their place). Of course games don't do that. Games can't do that. But for some reason they keep trying while im F*^%$-ing playing! Hitman is kind of the only game to get cinematic and games right. Let's see what Hitman 3 can do. I can walk out of 2.5 hour viewing of Inception a changed man. Playing through the cinematic waddling of the entire Uncharted series is a whole lotta nada. Quantum Break and it's live action is the BEST way for games to do cinema.