@thepanzini: Looking at credits is all well and good for needed recognition for time spent on a product but I find it very uncompelling on its own as some measure of what game is complex and what isn't. This just totally throws out individual skill, workplace environment, management structures, project goals and organization, not to mention no accounting for what may or may not be done by secure employees vs contract employees, outsourcing, etc...
I'm not saying you're wrong, necessarily, because I honestly don't know what games are more complex and what aren't when comparing something like Assassin's Creed Valhalla to Tears of the Kingdom, especially "under the hood", but I do feel just going by raw numbers from game credits isn't a very effective method for determining anything other than who deserves credit for work done on the project.
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