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ShadowMoses900

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The 11 Most Important Games this Gen

Hi, seeing how next gen is coming closer and closer, I thought it would be a good time to reflect upon this current gen and the games that defined it. Keep in mind this is just MY view, feel free to disagree with it. But I honestly think that this list is pretty accurate overall.

11)Super Smash Bros Brawl-Nintendo's 4 player party fighter broke new grounds for the series and provided countless hours of fun. Brawl featured an epic single player, tons of content and unlocks, and an excellent character roster. It no doubt was a great contributer to the Wii's success, and that's why it's on this list. Without Brawl the Wii may have not been as successful as it is today.

10)Gears of War-Epic's third-person-shooter laid the ground work for a new style of gameplay. While there were indeed past games that used the cover and shoot system, Gears of War perfected it. The game was also a showcase for the 360's power with it's amazing graphics and detail. Gears was fast, non stop fun action with great enemy AI and solid multiplayer, and it's influence carried into other games. Gears' importance this gen cannot be denied.

9)Mass Effect 2-Biowares sci-fi RPG epic sequel made new grounds for the industry in terms of storytelling, RPG's, and gameplay. It's predecessor was no doubt amazing, but it was it's sequel that really provided the most memorable and one of the most important experiences this gen. With an excellenty done combat system and moral choices that really made you think, Mass Effect 2 expanded on what it's predecessor did so well, and made it even better. Mass Effect 2 is a beautiful game and easily one of the most important.

8)Halo 3-I was personally underwhelmed by Halo 3, but there is no denying that it was one of the most important games this gen, without it the 360 would not have been as successful as it would have been. It featured a feature rich multiplayer that kept fans coming back for more, and even to this day remains very popular.

7)Grand Theft Auto IV-A technical masterpiece at it's time, GTA4 was a bold game that focused on a more serious game rather than the over the top actions of past installments. When I first played GTA4 my jaw hit the floor, everything about it was unbelievable. From the way the characters walked and behaved, to driving and exploring Liberty City, and the storyline it's self, it all felt so real. GTA4 showed what the next gens systems were truly capable of, and that is why it's one of the most important.

6)Metal Gear Solid 4:Guns of the Patriots-This was the game that saved the PS3, that alone makes it very important. But there is more to it than that, MGS4 was the final chapter for Solid Snake but he doesn't go out quitely, instead he goes out with a BANG! The gameplay experience was unforgettable, introducing new ways to play Metal Gear, and with intense boss battles and a storyline that answered all the questions of past installments, MGS4 is easily one of the most technical and best games this gen, and it is one that helped to define what "next gen" was truly all about.

5)BioShock-Creating a game world like no other, BioShock was an ambitious game that allowed players to overcome challenges how they see fit. But more importantly, it tackled political, social, and moral issues. Something games have never done before. BioShock's world of Rapture was so memorable that the game stood out from the heavily saturated first-person-shooter market. BioShock was a revolutionary game and easily one of the most important games for this generation.

4)Red Dead Redemption-RockStar's take on the wild west is one of the best experiences this gen, and definitely one of the most important. It pushed new boundraies for open world games, visuals, storytelling, and so much more that it's impossible for one to forget it. The world of Red Dead Redemption is so immersive that very few games can match it, the game brought the world to life and is a testimony for future games to come.

3)Uncharted 2 Among Thieves-Uncharted 2 was a bold sequel, it improved upon it's block buster predecessor in unimaginable ways, but more importantly it provided such a great experience that it's easily one of the most important games this gen. It showcased what the PS3 was all about, the 360 still cannot match Uncharted 2's technical prowess to this day. With breathtaking visuals, great storyline and characters, addictive multiplayer, and amazing gameplay, Uncharted 2 will go down as one of the best games ever made. Without Uncharted, the PS3 probably would not have been as successful, Naughty Dog is by far one of the most talented devs ever, and Uncharted 2 shows this. Easily one of the most important games this gen, by far.

2)Call Of Duty 4: Modern Warfare-No other game has had such a huge impact as the Call of Duty series, and it all started with COD 4 Modern Warfare. This game provided such a memorable experience that it will go down as not only the most influential shooter of all time, but as one of the most important games ever made, and that is certainly true for this generation. With it's intense campaign and addictive multiplayer, COD 4 became the king and is the most important shooter for this gen.

1)The Elder Scrolls IV: Oblivion-Without a doubt, Oblivion is the most important game this generation, it truly showed what "next gen" was all about. The graphics may not be so hot now, but back in the day they were jaw dropping. I had never seen such power before, so much detail, so large and so many endless possibilities. Oblivion is the one game I played more than any other this gen,and it is by far the most important, Oblivion is the game that defined the next gen experience.

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Sooty

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@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

Street Fighter 4 so much, if you want an indie game that really changed the industry you should look at mine craft. And for fighters Brawl made a bigger impact on the industry, that game was literally one of the main reasons people bought a Wii.

One of the main reasons people bought a Wii but sold nowhere near the amount of Wiis that are out there...you see the flaw in that logic?

I don't really know how someone can argue Street Fighter IV isn't extremely important. It brought fighting games back from the dead and made the fighting game scene explode. Do you know how stale it was getting with nothing but decade old games to play?

Before SFIV the main games being played were Marvel vs. Capcom 2 (2000) and Street Fighter III (1999) with some CvS2 (...2002?) and Super Turbo (1994)

Now there's multiple BlazBlues, a resurgence in KoF, Soul Calibur V, MK9, Injustice, SFIV, MvC3, Skullgirls, Persona 4 Arena, SF x Tekken and Tekken Tag 2. All in the last 4 years. (when SFIV came out)

There were plenty of fighters this gen before Street Fighter 4. It may be really good (I can't say because I never played it) but I don't recall there ever being a big craze over it. Really if Street Fighter never happened, the industry wouldn't be any different than it is today.

Then you have been living under a rock, my friend.

and by plenty you mean Soul Calibur IV and that bad Mortal Kombat crossover? (which didn't get a competitive following at all) Tekken didn't have a current gen release, unless you include the HDified Tekken 5.

Really if you can look at all the recent fighting games I just listed and tell me SFIV had nothing to do with it then I don't really know what else I can say, the information is there.

As I said, I fail to see what "big impact" Street Fighter 4 had on the industry. Don't get mad at someone for having a different opinion, if it truly did have such a big impact than explain your reasoning as to why.

I'm not mad, I just don't understand how you are missing this.

What did Brawl do? It sold well. That's it. It didn't result in the industry being flooded with fighting games and it didn't become a hit competitively. (if Brawl even counts as a fighting game)

Before SFIV the main games being played were Marvel vs. Capcom 2 (2000) and Street Fighter III (1999) with some CvS2 (...2002?) and Super Turbo (1994)

Now there's multiple BlazBlues, a resurgence in KoF, Tatsunoko vs. Capcom, Soul Calibur V, MK9, Injustice, SFIV, MvC3, Skullgirls, Persona 4 Arena, SF x Tekken and Tekken Tag 2. All in the last 4 years. (when SFIV came out)

It's right there.

and you know, the fighting game scene is booming again, it was stale as hell before. Now it's extremely varied with all of those games in rotation. (some more than others, TvC is dead)

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ShadowMoses900

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Edited By ShadowMoses900

@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

Street Fighter 4 so much, if you want an indie game that really changed the industry you should look at mine craft. And for fighters Brawl made a bigger impact on the industry, that game was literally one of the main reasons people bought a Wii.

One of the main reasons people bought a Wii but sold nowhere near the amount of Wiis that are out there...you see the flaw in that logic?

I don't really know how someone can argue Street Fighter IV isn't extremely important. It brought fighting games back from the dead and made the fighting game scene explode. Do you know how stale it was getting with nothing but decade old games to play?

Before SFIV the main games being played were Marvel vs. Capcom 2 (2000) and Street Fighter III (1999) with some CvS2 (...2002?) and Super Turbo (1994)

Now there's multiple BlazBlues, a resurgence in KoF, Soul Calibur V, MK9, Injustice, SFIV, MvC3, Skullgirls, Persona 4 Arena, SF x Tekken and Tekken Tag 2. All in the last 4 years. (when SFIV came out)

There were plenty of fighters this gen before Street Fighter 4. It may be really good (I can't say because I never played it) but I don't recall there ever being a big craze over it. Really if Street Fighter never happened, the industry wouldn't be any different than it is today.

Then you have been living under a rock, my friend.

and by plenty you mean Soul Calibur IV and that bad Mortal Kombat crossover? (which didn't get a competitive following at all) Tekken didn't have a current gen release, unless you include the HDified Tekken 5.

Really if you can look at all the recent fighting games I just listed and tell me SFIV had nothing to do with it then I don't really know what else I can say, the information is there.

As I said, I fail to see what "big impact" Street Fighter 4 had on the industry. Don't get mad at someone for having a different opinion, if it truly did have such a big impact than explain your reasoning as to why.

Well I still don't see it, but to each his own. I personally think Mortal Kombat is the best fighter this gen and brought a lot back to the genre.

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Sooty

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Edited By Sooty

@ShadowMoses900 said:

@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

@Sooty said:

@ShadowMoses900 said:

Street Fighter 4 so much, if you want an indie game that really changed the industry you should look at mine craft. And for fighters Brawl made a bigger impact on the industry, that game was literally one of the main reasons people bought a Wii.

One of the main reasons people bought a Wii but sold nowhere near the amount of Wiis that are out there...you see the flaw in that logic?

I don't really know how someone can argue Street Fighter IV isn't extremely important. It brought fighting games back from the dead and made the fighting game scene explode. Do you know how stale it was getting with nothing but decade old games to play?

Before SFIV the main games being played were Marvel vs. Capcom 2 (2000) and Street Fighter III (1999) with some CvS2 (...2002?) and Super Turbo (1994)

Now there's multiple BlazBlues, a resurgence in KoF, Soul Calibur V, MK9, Injustice, SFIV, MvC3, Skullgirls, Persona 4 Arena, SF x Tekken and Tekken Tag 2. All in the last 4 years. (when SFIV came out)

There were plenty of fighters this gen before Street Fighter 4. It may be really good (I can't say because I never played it) but I don't recall there ever being a big craze over it. Really if Street Fighter never happened, the industry wouldn't be any different than it is today.

Then you have been living under a rock, my friend.

and by plenty you mean Soul Calibur IV and that bad Mortal Kombat crossover? (which didn't get a competitive following at all) Tekken didn't have a current gen release, unless you include the HDified Tekken 5.

Really if you can look at all the recent fighting games I just listed and tell me SFIV had nothing to do with it then I don't really know what else I can say, the information is there.

As I said, I fail to see what "big impact" Street Fighter 4 had on the industry. Don't get mad at someone for having a different opinion, if it truly did have such a big impact than explain your reasoning as to why.

Well I still don't see it, but to each his own. I personally think Mortal Kombat is the best fighter this gen and brought a lot back to the genre.

That's pretty funny because Ed Boon once said MK9 was influenced by Street Fighter IV as it uses 3D visuals on a 2D pane.

I dunno how someone can call MK9 the best fighter when it's dead competitively, but each to their own. It has the best single player feature set.

...and you already said you haven't played SFIV, so it's a rather unfair conclusion to come to. If you're gonna say X is the best fighting game you should at least have played the daddy of the scene.

Also thinking it's the best doesn't mean it's the most influential, which MK9 is not.

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ShadowMoses900

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@Sooty: I grew up in the older fighting scene with Mortal Kombat and Killer Instinct etc.....so for me the last Mortal Kombat they made was amazing. It took a more old school approach but it somehow fit in perfectly with modern day games, this gen I absolutely hated fighters. Soul Caliber went downhill, I was never a Tekken fan....so Mortal Kombat is really the only fighter I got into.

To be fair however I'm not really much of a fan of the genre in the first place. I find them to be lacking in content, but man I would love to see a figther like how Soul Caliber was last gen.

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Sooty

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@ShadowMoses900 said:

@Sooty: I grew up in the older fighting scene with Mortal Kombat and Killer Instinct etc.....so for me the last Mortal Kombat they made was amazing. It took a more old school approach but it somehow fit in perfectly with modern day games, this gen I absolutely hated fighters. Soul Caliber went downhill, I was never a Tekken fan....so Mortal Kombat is really the only fighter I got into.

To be fair however I'm not really much of a fan of the genre in the first place. I find them to be lacking in content, but man I would love to see a figther like how Soul Caliber was last gen.

I don't know what you mean about it taking a more old school approach, I played a lot of Mortal Kombat and 9 is really nothing like MK I, II or Trilogy, aside from having fatalities and the cast of characters of course. I can't remember how MKIV played, I just remember it being bad, same with DC Universe. I don't like 3D fighting games so it's good they went back to 2D.

MK9 for example has EX moves from Street Fighter and X-Rays are basically Super Arts, that's not really keeping it old school. (for that series, keeping it old school would be no meter moves, no X-Rays)

and how do you mean like Soul Calibur last gen? SCIV and V both have way more content than any of the old Soul games did, that's true for most fighting games actually. Tekken is generally good with content, SFIV and MvC3 weren't, it didn't really bother me because they both took off and became extremely successful competitively. I think fighting games suck for single player anyway, including MK9, it just feels dumb to me to go between cutscenes and then playing a "normal" fighting game match.

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sweep

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@Sooty said:

Brawl mentioned but not Street Fighter IV which made fighting games a thing again.

I'm out.

Yeah, pretty much.

Brawl did very little beyond the groundwork laid by melee for the gamecube - You are right, it had an extensive campaign, though it was utterly monotonous and one could argue misunderstood the very essence of the game itself. I would argue that Super Mario Galaxy is a better alternative, but that if we are being honest, Wii Sports was easily the most influential in that it made videogames accessible to generations of players that had previously dismissed them.

I'd also say LA Noire would better serve this list than Red Dead Redemption, for it's loyalty to a genre that transcends the typical action seen elsewhere. I think you would need Minecraft in there, too, or maybe LittleBigPlanet? But then we get into the subjectivity of terms like "importance", which is a road I would rather not travel down.

I'd argue that Starcraft 2 deserves a mention as well, as it legitimised e-sports far more successfully than the fighting game community could ever dream of.

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I'd say Wii Sports and Assassin's Creed should be on here instead of Brawl.