So I really want to like Dead Cells more, but every time I die, I'm finding the complete lack of carryover really off-putting. Save for gold coins that get you slightly better gear or unlock doors (but for the latter you can acquire just as many scrolls through exploration anyway), losing so many cells over and over (and over) gives me a gut feeling of wasting my time.
I wouldn't be as perturbed if - like many reviews have mentioned - your starting weapons "changed every time", but I'm a good 20 runs in and still getting bow/shield, incendiary/fire/ice grenades and a few different blades later on. I get that you can invest cells to change the starter weapons, but dying and losing them negates that so... yeah?
It kinda just feels like I'm starting the same game over and over, with no meaningful changes to that first level. Like yes, I can climb vines and teleport, but the actual meat of the experience is the same.
Coupled with a complete lack of narrative propulsion, I feel I'm bouncing off something the majority of gamers right now are ADORING.
Where are you guys on how the progression works, and is it something where you think I'm expecting too much, too fast?