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ShalashaskaUK666

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ShalashaskaUK666

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I wish it were that simple haha, it's everything being shunted off the side of the screen. I basically have the same issue as everyone else saying the outside of the image is missing, however I DO have the option 'turn off overscan' (called PointToPoint on my TV), yet that specific aspect ratio is a markedly worse image.

It's made me realise that I've been playing in the 'wrong' aspect ratio for years (I didn't even know PointToPoint existed until now) but 16:9 is a much sharper picture. I'm now wondering if the PS4's native resolution is actually blurrier than what my TV upscales it to be, but that seems insane.

Also just had Skyrim crash during a conversation - ruddy Bethesda! :D

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ShalashaskaUK666

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Thank you for such an in-depth response man, the halos thing wasn't something I was aware of at all!

That's the problem though, the set is definitely 1080p and I have that enabled on the PS4 too, but for aspect ratio options there's only 16:9, 4:3, Zoom1, Zoom2 and PointToPoint. The latter is the only one that seems to replicate all this '1:1/Just Scan'-type stuff, yet even with Sharpness down to 0, there's a noticeable drop in visual quality - almost like a 'sheen' is over the top of the image.

It's just weird - everything I'm reading online is saying that going with this native resolution option ("letting you see what the PS4 sees") should be the best, sharpest image, but there's a real difference. 16:9, although it cuts off the edges, is a much sharper, clearer image, but nothing online (so far) seems to support why that would be!


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ShalashaskaUK666

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Hey guys!

So Skyrim's a blast, but I have the same issue everyone else is saying about the Special Edition just not fitting the screen. Now, my TV is a 50" Bush from 2014, and it DOES have an aspect ratio option called 'PointToPoint' which fixes the problem and gets the HUD back onscreen... but it's way more blurry that the 16:9 option.

I'm sure I'm missing something super obvious, but like, picture settings carry over (colour, brightness, contrast & sharpness) when changing ratio, so like I can crank up the sharpness even more, but it doesn't really make much difference.

The image just looks very washed out and I'm not sure why - any advice please? I can grab some pics on my phone if need be, but I'm guessing I'm not the only one with this weird alternative picture mode!

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ShalashaskaUK666

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But in the end, I've deleted it and requested a refund. Got 2 hours through and spent half an hour against the boss with the crop duster thing chasing after you? It really needs to be listed as 'multiplayer only' because it is NO FUN solo. That boss especially felt impossible, just constantly getting hit across the screen into an instant-death part of the environment was infuriating - he even hits you mid-combo.

They give you the option to add a bot companion if you like, but overall it's so annoyingly cheap trying to connect on different 'lanes' as you move up and down. You try to hit, miss because you're just out of range or they're a few pixels up or down, they retaliate, you fly across the screen. Rinse, repeat.

WAY too many characters on screen at once, no block button so you're just at the mercy of opponent combos, nowhere near enough moves considering how repetitive it is overall - I really wanted to like this as I hoover up Devolver's stuff, but I honestly think there's a good reason this genre died out: It's just no fun!

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ShalashaskaUK666

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So I've finished the main story, can see Desperate Measures listed in 'Jensen's Stories', there's an icon hovering on it as though I can select it, but when I hit X, nothing happens.

Reading online it looks like it was initially part of the Augment Your Preorder thing, then it was going to be offered for free? I can't seem to select it and it's not on the DLC/Shop list either.

I just don't get how to access it, and feel like I'm missing something really obvious haha, any help is greatly appreciated! Thank you :D

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ShalashaskaUK666

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@yurimegumi: I think the OPs point is rather that even though its 20+ hours, it's 20+ hours of very little actually happening.

This - I get that 20 hours is a substantial amount of time for anything, and length really isn't a factor I get hung up on if the experience is solid, like Inside.

But yeah now I've started New Game+, it's evident just how much wasn't answered that they set up at the VERY beginning. Basic progression systems like credits and crafting are almost pointless. I picked up a good few components that only exist to be sold, but think I visited a vendor like... twice? Same with crafting, I only needed the option to refill the TESLA ammo, as almost everything else I was picking up along the way.

Janus and the Juggernaut Collective - that stuff just gets cast to the wayside as you have like two conversations with the guy/gal, before he chimes in at the very end of the game, but he's hardly the main player Jensen alludes to at the beginning. Watching how they introduce the Illuminati right off the bat too, they really go for this "Here are the people pulling the strings" setup, but it doesn't go anywhere - who was the dude with the two green cells on his head? The guy who looks to be integral to what's happening in Prague, yet... isn't?

Don't get me wrong, I love the way MD plays (I don't even really care about the cut-to-black takedowns), but BECAUSE its interworking systems are so fun, if the game was more filled with levels that were as excellently designed as the finale, it would've been incredible.

What is it with Squenix just straight-up butchering this franchise for DLC, lost levels/areas and shitty pre-order schemes?

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ShalashaskaUK666

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#7  Edited By ShalashaskaUK666

I don't get it.

Like, just as the game gets interesting (and I mean, REALLY interesting), they pull the plug. We finally have a mission that goes on for longer than 5 minutes, you're forced to use all your powers, can experiment with the A.I. - it's literally the only time I can think of that actually felt fleshed out as a gameplay sequence.

By comparison, storming the underground Dvali gambling den, sneaking through the police checkpoints in the final third and...erm... the murder mystery side mission (?) were all over almost immediately. I'm firmly in the camp of those saying "THAT'S IT?!" as "You have unlocked New Game +" popped up, as it really feels like the game was cut short for some reason.

Rumours on Reddit centre around Square Enix cutting the game in half for the sake of another sequel (or DLC, which looking at Mass Effect 3, I'm sure will be just PEACHY), but before you even reach for the tinfoil hat, there is a LOT in support of labelling Mankind Divided as unfinished.

Mainly, the game's own title screen doesn't make sense! Showing Jensen facing off against what looks like a clone - and including a key character called Janus, who in Roman mythology, "is usually depicted as having two faces" (thanks Wiki) - the game does NOTHING with that idea/plot thread other than Adam staring out a window and alluding to future events. It simply isn't good enough.

Versalife, Rabi'ah, having meaningful side missions, perhaps a payoff to the insanely heavy-handed societal commentary/marketing and a pace that made sense - I felt as though even after deliberately going out of my way to complete extra missions and 'Points of Interest' it was still over in around 12 hours, if not less. I never had more than a couple of side missions on the go, and although stopping the bomb threat became the main thrust of the narrative, I didn't think it was presented in a way that felt all too integral, or that really paid off.

Instead, Jensen is just like 'this cop guy' doing a few day's worth, and that's it. When it asks you at a couple points to make sure you've completed side missions, because they'll be cancelled, I didn't even have to think, I'd already completed the paltry amount on offer. Compare this to The Witcher 3's pre-Ciri moment and you get one hell of a contrast in how to pepper a world with content.

In the end, we fought yet another 'angry Rah-shan' terrorist who wouldn't be too out of place in the new Call of Duty, and that was it... roll credits.

I f'ing LOVED the final hour or so of MD, it plays like a dream, but looking over the whole thing and weighing up when I was actually REALLY engaged... yeah, it kinda feels like a good 80% of this game is still to come.

What do you guys think?

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ShalashaskaUK666

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I'm gonna have to rage, because god damn, they build this game all about explosions, escapist and total anarchy... and then kill you in seconds for getting in too close.

I don't get it, I don't get what I'm doing wrong, but even on the standard middle difficulty I'm just getting wiped out over and over. I'm in the Argent Tower atm, trying to ascend vertically, but I can barely get moving before I get obliterated, either by my own rockets, a random demon wiping out my health in one attack, or a combination of the two.

There's no strategy to this, nothing other than 'keep moving and shooting', but when the hits wipe you out in 2 connections max, it's just infuriating. The 'rush' that should be this game's biggest appealing factor, keeps getting interrupted every few seconds.

How have you guys found it?

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ShalashaskaUK666

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Fantastic man I'll keep an eye out for it, perfect response! Thanks again :D

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ShalashaskaUK666

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Ah thank you very much!!! I can't think where you mean by 'fire zone' though sorry!