@lionsy: Golden Balls was the pinnacle of after school TV
And they undersold the madness of that big "I'm stealing and I'll split with you." One guy says he'll steal and split, the other guy, who was originally goes to steal, opts to split because he thinks the guy's about to fuck him over. Both split.
The first hour of Fahrenheit still feels like a watermark for me. The potential for a game where you control cat and mouse over a murder mystery is huge and Cage's team just cannot walk through the door with it.
It's right there, man. The diner scene, the crime scene and the aftermath. It's intense and it all starts to shit the bed on Lukas' return to the office to be assaulted by mind-termites.
Crackdown's increasingly become a time and place thing. I loved playing through it but it was definitely of a time when the open-world wasn't so figured out and formulaic. They missed a trick in this one by not having the agility orbs on the high ground. That's how you incentivise the hook the first game had.
Meh. I'll not begrudge more people be given the chance to play Dark Souls. I'm curious to see how the whole game translates to the console. This looks closer to the PS3/360 versions but with a more consistent frame rate and quicker load times.
Took a while but I'm into it. The bosses feel like marathon efforts, though. I'm not a fan death by a thousand cuts. I do like the exploration, though.
It's from back when McDonalds tried and failed to make the Hamburgler fuckable.
I hate when they do that. Mr. Muscle used to be a nerd. Now he's a ripped CG man. Captain Birdseye used to be an salty old man who lured children on to his boat. Now he's a ripped man who lures children on to his boat.
This doesn't solve the image problem Findus was having.
11 missions in and it really lacks .... everywhere. I'm still compelled to finish it but only because it looks like a game you can force. I'm not even sure it's a case of good ideas executed poorly. There's a lot of choices made that feel, in a player's hands, the wrong call.
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