So, we're still very much in the post-Assassin's Creed open world era of games (and some excellent games at that, there's never been a better time to play them). One thing that appears to not be going away is "towers" and endless commentary about if towers are bad, if they're good, if they need to work differently to be good, etc.
But one thing I've found striking: when people discuss how they don't like revealing icons on the map via towers, they rarely say they don't use them. They use them and dislike it. But I'm trying to think if that's an enforced issue or if people just need to learn to stop doing things they don't like when given the choice. Big open world, lots of options, me out here with my camera taking photos of everything because that's my jam, and less choices seems like an indisputable bad thing.
So I'm trying to think, which games are it that force your hand and which let you choose? My first impression is that almost all the games I'm remembering playing then it's optional - you can reveal locations on the map or just walk into them, you don't need to map reveal before you can engage/collect/run side-quests etc. For the purposes of this question, we'll assume that some games tutorialise this stuff so maybe the first tower you do really have to climb and reveal because it wants to teach that mechanic so the question is about the world after any tutorial/initial tower encounter. Also this can be towers but also anything that acts like them: open world map icon reveal systems which you unlock in bulk (so not looking down some binoculars to tag or getting really close to a location to reveal but a tower or buying a map reveal token from a vendor etc - thinking of how Horizon does some of those reveals on the map being not a tower but functionally that vendor credit it basically a super-tower for that location type).
Maybe this isn't a list answer but just a feeling - do you feel like most games don't actually force you to reveal stuff via a map reveal before you can engage with them in the section of the open world you're in? Or have I just not noticed how mandatory this stuff is because I both enjoy the slight time saving of it (no endless searching for stuff) and like it as an accessibility perk (spacial & verbal reasoning: not evenly distributed so while I'm pretty good at 2D map to 3D space, I'm not good at "it's over there" NPC narration to map location translation - in games where they do it like an (old, early-WoW style) MMO and give vague directions in flavour text rather than minimap reveals; I also understand it's pretty helpful for people with poor spacial reasoning to get another tool to help locate stuff).