I started playing last spring, shortly before the beta closed. I wanted to learn DOTA but for a variety of reasons, it simply did not click. Yet HOTs, from its initial tutorials to my last match just a few minutes ago is always teaching me something new.
The lesson that comes up again and again is quite simple, "every member is always valuable". With the variety of maps and objectives I must learn how to play slightly differently, but the core lesson is always you MUST rely on others. Every player has an objective based on their character. From hunting heroes, pushes lanes or capturing camps their work is greatly appreciated. But some character combos or maps will diminish your ideal builds, this is where working together adds a better and deeper experience to the game. Characters are encouraged to stack their strengths together to overcome some rather interesting challenges. A squishy DPS team vs. a tank team can play out in a variety of ways, but it continues to feel balanced if you understand what each member CAN bring to the table. Playing your characters strengths can lead to a high score, but playing your teams strengths can lead to victory.
Another Nintendo-like solution. Far too vague to get excited at this time. Regardless when it's finally out MS/Sony will have already consumed most of the market I'd imagine.
If so, it would be even harder for 3rd parties to show any interest? Developers rarely used the functions of the Wii-U gamepad, so is it weird they are asking developers to develop for essential two different experiences with little if any market in the far flung future. Interesting times ahead.
shozo's comments