• Shtinky posted a message on the post Stadia Connect (06/06/19).

    @mikemcn: You do own your Steam games; if Steam was ever to go down, Valve will release their DRM hooks, at which point you'll be able to copy the games to limitless storage devices. In reality, PC ga...

  • Shtinky posted a message in the forum topic The 11th Annual E3 Banner Contest. on the E3 2019 board

    Someone needs to do a big "Censored" banner for Sony.

  • Shtinky posted a message on the post Taking and Baking with Jeff and Ben.

    Have they talked about AEW on any recent podcast?

  • Shtinky posted a message on the post 14: Oculus Quest.

    @loegi: Seemed to be an anecdotal problem for them, based on their Wifi situation at the time. Generally casting from a mobile device to a chromecast compatible device works well over 5G Wifi.

  • Shtinky posted a message on the post Dreaming Big With Media Molecule!.

    @jesus_phish: That extra step is literally a basic core fundamental step of the workflow of being a 3D artist in the games industry. I don't think you really understand what retopology is. You never j...

  • Shtinky posted a message on the post Dreaming Big With Media Molecule!.

    @mbergs: Do you know why Maya/Blender etc are complicated? It's largely because of optimisation and retoplogising your models, so that they're not 100's of millions of polygons and incoherent triangle...

  • Shtinky posted a message on the post Dreaming Big With Media Molecule!.

    @anderswarming: Point is, if you're being serious about making something good in Dreams, and not just shitting out a bunch of moving blobs of clay that you made in 10 minutes, you're going to be spend...

  • Shtinky posted a message on the post Dreaming Big With Media Molecule!.

    @jesus_phish:@anderswarming: The fact of the matter is, no one's going to be employed for making stuff in Dreams. It can teach you things at a very ambiguous high level, but none of those skills appl...

  • Shtinky posted a message on the post Dreaming Big With Media Molecule!.

    I just don't see the appeal of spending time making a project in Dreams when that time could be better served making something in UE4, Unity and Blender, etc.

  • Shtinky posted a message on the post Earth Defense Force: Iron Rain.

    I'd get this if it were on PC.

  • Shtinky posted a message on the post Sekiro: Shadows Die Twice.

    The frame rate and frame pacing issues of the console versions look pretty rough.

  • Shtinky posted a message on the post We Talk Over the Google "All Will Be Revealed" Keynote!.

    @robo: That's just how he speaks; he speaks like that even in regular conversation, or during serious topics about depression and suicide, while literally crying while speaking:https://www.youtube.com...

  • Shtinky posted a message on the post Eastshade.

    @perkotreason: In that case, just connect the PC to the TV by a HDMI cable, then run something like Steam Big Picture for a console style UI.

  • Shtinky posted a message on the post Eastshade.

    @perkotreason: Indie games typically always come to the PC first, because it's an easier / cheaper platform to develop, publish and maintain games on. The fact you're surprised by this in 2019, on a s...

  • Shtinky posted a message on the post Eastshade.

    @perkotreason Got a Raspberry Pi or Android TV box, like an Amazon Fire Stick, etc? Just install Steam Link to it, and you can play your PC games on there, away from the PC. Steam Link is great when i...