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Sidfiou

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Sidfiou

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#1  Edited By Sidfiou

I just put in enough to get the game on Steam. It would help if they had more of an idea of what the poster would look like.

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Sidfiou

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#2  Edited By Sidfiou

I like the idea of having three classes unlocked at the beginning (light, medium, and heavy), and I feel that it was for the best to consolidate some classes into others. Not really keen on the interface, though. Just seems clunky at times to me.

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Sidfiou

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#3  Edited By Sidfiou

I take it the channel modifies your save data for skyward sword. It's a strange fix, but a fix nonetheless.

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Sidfiou

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#4  Edited By Sidfiou

@hfm: Unfortunately, that's not the case. It will charge, but it doesn't, if I recall correctly, send data through the cable; just power. You'll either need a fully wired controller or the wireless PC dongle.

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Sidfiou

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#5  Edited By Sidfiou

What he had mentioned was that the PC version didn't unlock for him until 12 AM on the release date and then exactly one minute later the review embargo ended. This would've given Jeff only 1 minute to review the game.

He also said that it was one of the worst launch review situations he has ever been in, which I really hoped he would go into a story about the others afterwards.

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Sidfiou

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#6  Edited By Sidfiou

I wish they would be a bit more concrete in saying what specifically Steam is not allowing them to do. A lot of people are filling in the blanks with some fairly negative stuff (wanting to be Origin exclusive, cutting out Valve in DLC sales, annoying users with advertisements, etc.).
 
I don't want to jump to the worst possible conclusions, though. My best guess is they want to have in-game DLC sales and patches that don't involve Steam, a program, or any web browser. There may have been other games to do it, but maybe not at the frequency that EA may intend throughout a number of its PC titles. 
 
Of course, this information probably can't be shared due to confidentiality agreements and the like. Oh well.

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Sidfiou

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#7  Edited By Sidfiou

I'm a bit disappointed by this, but I suppose this wouldn't affect me anyway. I typically buy games on a substantial sale. Usually no digital retailer offers any significant discount on new games until a couple of months later.
 
If i really wanted a game, I'd just get a physical copy through Amazon, as they offer $10-$20 credit for most new games. That's what I did for BC2 and Black Ops. 
 
Seeing as how there is no such sale either for BF3, I probably won't get it until much later in the year. The thing that could prevent me from getting it is if I need to install Origin even with a retail game. I have no interest in more bloatware on my computer, I have no interest in another marketplace, and I don't need another way to interact with other users outside of games. I already have an EA account and presumably a CD key with a retail copy, why should I have to have more to prove I own a game?

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Sidfiou

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#8  Edited By Sidfiou

I started this game up two days ago. Completely new to the experience, I chose to roll the dice with the questionnaire and go with whatever they gave me. So, unfortunately, I got Nosferatu which I didn't realize how bad it was to start off with this class as your first until I got past the tutorial. Being stuck with having to play the game like Splinter Cell didn't really help.
 
I've rerolled as a Toreador, though, so I hope things go better.

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#9  Edited By Sidfiou
@Dejkrigeren: This is exactly what happened to me. From what I've been told, this game doesn't play nice with 64-bit operating systems.
 
Admittedly, I was not able to play the game before the patch so I'm not fully sure of its effects on the overall game in terms of clan balances and such. To me, being able to play it is worth using the unofficial patches.
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Sidfiou

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#10  Edited By Sidfiou

I don't think that the Vita would've made the it "obsolete overnight" if the 3DS' price stayed where it was. Granted, there would probably be a smaller discrepancy between the two consoles' sales compared to a similar timeframe from the DS-PSP era. 
 
I will agree that the 3DS is getting this price drop because of the sales far. Nintendo may have been able to hold on to that price point (or had a smaller drop to $200), though, if they had released later, as you mentioned. Having a more complete feature list with a stronger launch lineup might have been able to stave the degree of criticism the system got at launch. These issues have, thus far, created a "wait-and-see" climate with the core audience that has, evidently, caused them to stay away from the system. 
 
Nintendo's response may be sudden, but I think it's necessary. Their offerings have been (comparatively) generous to existing fans, and could help stimulate an anemic 3DS eShop market. The drop in price will certainly help it to combat the Vita this fall.   Still, much of this could've been avoided by holding off the launch a little longer.