Just noticed that your Doom Marine does the Terminator 2 thumbs up when you die from falling into lava. I love this stupid game.
Platforming still sucks in this Doom too by the way.
@pillclinton I definitely like it more than the Beta. It's fun for a few matches here or there, but nothing I'll stick with.
The platforming is so basic and minimal here that I don't see it as a problem at all. The movement and jumping feels really good.
Also, let's talk about moments. Spoilers for the end.
Sticking the BFG into the Spider Mastermind's mouth and blowing it to pieces has to be the most satisfying and awesome moment in an FPS since finishing off all those Striders at the end of HL2 E2. Maybe flat out the coolest moment in any FPS, but my memory is bad so maybe someone else can think of other examples.
Started playing on Nightmare after beating the game on Ultra-Violence. Early game can be a bit difficult because of the lack of tools at the start but as the game goes on there's more than enough resources lying around for you to use to complete every major arena encounter so long as you keep moving. In UV I used the super shotgun most of the time and maybe another weapon if the situation called for it. Nightmare is a bit different; I find myself using most of the weapons I have on me while trying to keep enemies at range. There's also some rune combinations with certain weapons which can really break the game's difficulty.
I'd like to give Ultra-Nightmare a shot but the way I keep dying to the environment I'd rather not blow a run because I got crushed by a door. Maybe after a couple patches.
Mastered super shotgun was what I used like 80% of the time once I unlocked it on UV, is that still viable on Nightmare?
@justin258: I love writing and cinematic storytelling as much as anyone. Witcher 3 and Last of Us are in my top 5 of all time. But that's because they know what they are and execute flawlessly on that. Doom also knows exactly what it is. The story is self aware, hilarious, and pitch perfect. The tone of the entire presentation down to the music and art style just screams polish, like every inch of it was crafted precisely to make you feel like the biggest badass in the history of first person shooters - the unbelievably long development time makes some sense now that I've finished it. The economy of storytelling and atmosphere in this game goes really underlooked because like you said, it's all in service of the outstanding gameplay, but to me that's what tips it into the 9 and 10 score bracket. The multiplayer is completely irrelivant because the campaign in this is worth the $60 alone. I guess it figures that this becomes polarizing in the critical circles, Call of Duty has engrained in people's heads that you have to make shooters a certain way and that tongue in cheek humor needs to wink in a very obvious way for everyone to get it. I've already seen one review of this that actually thought the game took itself seriously.
I can't believe the 7's I'm seeing on some of the early reviews. This is an easy 9 or 10, there literally isn't a single shooter in recent memory that does what this does. Even the "90's throwback" thing doesn't work as the verticality here and map design is absolutely ahead of anything else, it's a legit evolution of the Doom 1/2 formula. Jeff seems to love it judging by his Twitter, which I expected as this game is right up his alley. Maybe he'll do a review.
Just finished the main campaign at 10hr 32min and I can say it only gets better and better as it progresses. Some of the combat scenarios are just fucking insane and the bosses are actually surprisingly fun. The ending however is pretty eh, but it alludes to some cool shit down the road.
So I cannot recommend his game enough if you're someone who likes gameplay first and foremost. If you need a story to propel you forward through a game (first why are you even here this is Doom you crazy person) then you should certainly skip this.
I usually never say this, but I hope this game gets some substantial DLC because I just want more. Time to checkout Snapmap.
I beat it too. They're 100% planning on a SP DLC / Expansion pack in a year or so if this does well, I guarantee it. Doom 3 and Wolfenstein TNO had it, seems like a no brainer here. My wishlist -
Bump up the scale even bigger, as crazy as that sounds. Non-Boss Cyberdemon's, like having to fight two at a time on a map would be amazing. Bring back the Archvile since that's the only original enemy missing, and some kind of Icon of Sin v2 final boss would be awesome.
Having actually played it for a couple hours now I'm not too impressed so far. Something feels off about it, the movement is slow, the melee really throws off the combat momentum in a way that is weird, it isn't scary or creepy at all but tries really hard to pretend it is, the story is awful (why are they even bothering with it?), the combat scenarios feel like arenas and not organic (although verticality and being kind of mobile do help with this it still feels bad- i thought it would help but so far it doesn't as much as I thought it would), the enemies are easy and there aren't very many of them, the enemy placement doesn't really make sense, the controls feel weird (on mouse and keyboard) almost like it was made for playing with a controller, and overall so far it doesn't feel like DOOM for me.
I'm pretty meh on it so far, but we'll see how it goes. My first impressions of this are bad which is a shame because I was so hyped to play this morning I skipped my morning excercise, and I never do that.
What exactly strikes you as awful about the story? It's high camp, totally self aware, and there aren't even any intrusive cinematics. As for the speed, it's that way to ease you in. By the second half I guarantee no one who plays this game will think it's "slow". It's utterly insane and you feel like you're on drugs trying to dodge all the enemies being thrown at you. You also don't really have to do melee at all if you don't want to, but I thought it was a perfect way of breaking up all the shooting. And if you think the enemies are easy, up the difficulty. If you still think it's easy then, you're just a special case I guess. Most people are saying it's hard as balls on UV but not to the point of being unfair.
I just beat it. Marathon session all night. Brilliant game, spoilers for the main boss fights follow -
Cyberdemon, Hell Guards, and the god damn Spider Mastermind were all so good. I'm glad I went in totally blind, I was shocked and pleasantly surprised to see SM as the final boss. Played on Ultraviolence difficulty and the challenge level was pretty much perfect, but Spider Mastermind gave me a ton of trouble until I figured out his pattern. God damn this was a good game, the fights on the last two levels were just so insane. Dropping decoys like crazy, BFG'ing, using every single scrap of ammo. The design on Spider was amazing: http://i.imgur.com/76OVrSv.jpg