@lackingsaint said:
Your comment kind of confuses me, because literally the last Fallout game (New Vegas) shone in a variety of ways 3 and 4 didn't even come close to.
Too bad New Vegas is a fucking garbage fire on the technical front. I waited for over a year and a half to buy that game on PC, because tons of people mentioned it being quite a bit more buggy than Fallout 3. When I got it, it came with a bunch of DLC and official patches, and I did something I rarely do, in that I immediately went to the Nexus mod site after booting it up briefly, and installed some unofficial bug fix mods to try and fix as much as I could.
In spite of that, it CTD'd for me like every 3-5 hours I played. Not enough to make it unplayable, but enough to be really fucking annoying. I also had quests break, tons of clipping issues, falling through geography, getting stuck on objects, etc. Basically everything that could break for me in that game did break for me.
Meanwhile, I'm 60 hours into Fallout 4 and have had 0 performance issues running it on high graphics settings on PC, had no CTDs, no major bugs, no quests break so far (something I did have happen a few times in Skyrim, much less New Vegas), very few clipping issues, no falling through or getting stuck on geography, etc. I've had exactly one object that I should have been able to interact with that I couldn't (No Nose's terminal in Goodneighbor), which was annoying, but didn't break a quest. I have had very little open world jank in Fallout 4 in general.
The jankiest thing I have experienced is that AI Companion pathing is still pretty suspect at times, but it's been a minor annoyance compared to the nuclear bomb of technical disappointments that was New Vegas.
So when @jeff asks why they haven't improved the series in a technical sense? The answer is they have.
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