@pcorb: I don't have to rectify anything. People are entitled to their shitty opinions, and I'm entitled to calling them wrong and worse without some internet stranger trying to armchair psychoanalyze me.
@iggypoptart: The media, fiction, films etc. someone consumes and enjoys says a lot about them. I don't believe in this relativity where anyone can enjoy anything they want without it meaning anything. Someone who plays video games and doesn't enjoy or like what TW3 is offering while hailing the vapid stupidity of MGSV has bad taste. It might be different if they just don't like open world games and never got into it to begin with, but most of the crew actively preferring MGSV and Destiny to TW3 is flat out disgusting to me and has turned me off from the podcast for the foreseeable future. The kind of things they find valuable in gaming aren't in line with my sensibilities at all. Games with as much heart, passion, and intelligence as TW3 need to be given their due in a time when its so unbelievably rare for AAA games to be like this.
@schmollian: MGSV does not hold a candle to RDR, ME2, or Witcher 3. Everything outside of it's gameplay is garbage. We're in the year 2015, for atmosphere and character to be held in such little regard is fucking shameful.
All Witcher 3 quests are painstakingly crafted personal stories that develop characters and flesh out the world.
All MGSV quests are kidnapping simulators undertaken by a mute.
Yep. But the critics dismiss it because "Witcher 3 is too long! It's gameplay isn't fun enough!"
Ugh. Disgusting. Also, I swear that everyone saying it has such bad gameplay aren't trying it on the harder difficulties. If you want more complexity and challenge, set it to B&B. You have to use spells, oils, etc. I'm not saying it's as varied as MGSV or anything, but it's far from bad and repetitive.
@jesushammer: What story beats? Quiet just undergoes stockholm syndrome off-screen, it's never explored or developed. The actual time we get with her is mainly tittilation, but until 45 she's barely a character. It'd be the same thing if she had clothes on all the time.
@sinjunb: Are you actually telling me that Quiet didn't have a character arc when she has more development than anybody else? Are you telling me Venom didn't have a character arc? Also there was a very clear climax. It was Episode 30, then 45, then 46. The only thing that feels incomplete is Eli's story.
I barely used Quiet as a buddy and never got mission 45, and have no intention of grinding out buddy points to get it. It's essentially an optional quest, and even upon watching it on YouTube to call that "development" is funny. She's nothing but T&A the entire time up until then.
Episode 30 is a clumsy exposition dump, you know almost nothing about the central conflict until that moment yet it marks around the 70% completion point of the story. 45 doesn't count, and 46 is the first time the story actually comes to life and gets exciting (yet it's the very end of the game). This game barely has a two act structure, much less three.
All of this brouhaha over stuff being cut from MGSV astounds me, it's like these people never realized that entire characters, arcs, areas, and mechanics get cut from games all the time. For reasons both nefarious and benign. I think Kojima fucked up by including that Episode 51 deleted scene in the Collector's Edition, because all it's done is fuel rampant paranoia and speculation that we got an incomplete game. They included it because they thought it'd be cool to show something that didn't make it into the final game, and it's backfired in the most annoying way possible.
Consider this:Metal Gear Solid V is over 80 hours long. For a full completionist playthrough it'slonger than every single Metal Gear Solid game combined. There is a metric fuckton of content in this game, and all of it does come together in a cohesive, cogent conclusion.
Now if people want to argue that they're unsatisfied with the conclusion, or that they're upset by Kojima subverting their expectations, that's fine. People did the same thing with MGS2, but to argue that the game isn't finished because plans were changed or that content was cut is disingenuous as fuck. This isn't Halo 2, people. Kojima finished the damn game.
No, he didn't finish the game. I don't care if a game is 10 hours or 1000 hours long, there's a difference between filler and story content. MGSV is 90% filler content, it recycles it's amazing gameplay sandbox foundation over and over for hours. If we're talking variety of content, it's actually really minimal. There's two open worlds full of 3 or maybe 4 types of bases. Now that I think about it, there's barely anything that takes place indoors. It's all camps, airports, outposts... Camp Omega in Ground Zeroes was more impressive than any one level in TPP.
Even if the Ep51 stuff never came out, people would be talking about how it's an incomplete and unsatisfying story. The structure of it is terrible and doesn't get off the ground until Chapter 2 ends, which is where the game ends. I was thinking to myself "Alright, awesome, now the story can actually finally start in Chapter 3". I'm struggling to see how anyone can play this entire game and think it had a sensible, meaningful climax. The only characters who even had a character arc are Huey and Miller, and Miller only because of literally his last two lines at the very end.