The "old Venom Snake" picture is just some guy's retexture of Venom Snake's model. It's on the facepunch forums where all of these images were cultivated from. He says he just used Ocelot's face texture because he couldn't be arsed to edit/find the normal map for Venom Snake.
All of this brouhaha over stuff being cut from MGSV astounds me, it's like these people never realized that entire characters, arcs, areas, and mechanics get cut from games all the time. For reasons both nefarious and benign. I think Kojima fucked up by including that Episode 51 deleted scene in the Collector's Edition, because all it's done is fuel rampant paranoia and speculation that we got an incomplete game. They included it because they thought it'd be cool to show something that didn't make it into the final game, and it's backfired in the most annoying way possible.
Consider this:Metal Gear Solid V is over 80 hours long. For a full completionist playthrough it'slonger than every single Metal Gear Solid game combined. There is a metric fuckton of content in this game, and all of it does come together in a cohesive, cogent conclusion.
Now if people want to argue that they're unsatisfied with the conclusion, or that they're upset by Kojima subverting their expectations, that's fine. People did the same thing with MGS2, but to argue that the game isn't finished because plans were changed or that content was cut is disingenuous as fuck. This isn't Halo 2, people. Kojima finished the damn game.
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