leadership is a very useful stat for a 4 strong party, it gives willpower, crit chance, damage and a lot of other stats depending on it's level, the most important of these is +5 initiative to everyone else in your party, which is frequently enough to make them all have the first turn in combat before the enemy
Can't recommend this enough. Immunity to Fear later in the game is really, really, really helpful.
Rorie is the fliest, most dapper motherfucker here. He's the One True Community Manager (I have no idea what your title is), and reading "I just wanted to play some Divinity" on twitter genuinely made me really sad. May there always be puppies in your life.
delaying a turn simply puts the character at the back of the turn que for that turn only, this is useful if you want your fighters to wait for buffs/debuffs or for the enemy fighters to come to you
how is this done?
right hand side of the screen there is a little brown shield icon, that delays your turn but ONLY works if you didn't spend any AP yet.
Just hit space to skip the turn (by which I mean the current character's round, and not the party's rounds) whenever, no matter the AP spent.
I'm speechless. Mostly due to people in that thread not understanding that it was a joke after the first tweet posted or the nonsense of the OP, and the level of stone-cold stupid therein.
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