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Skald

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I got the same vibe. The game promised too much at the beginning, and by the end, I could see a little bit too much of the man behind the curtain.

The game has an odd voice. The craziest part of my ending was that siding with the scientist in Edgewater lead to an exclusionary commune that turned most people from the town away, killing them. New Vegas did a good job making it's ideologies reflect the real world in some way. This one left me wondering what the analogy was supposed to be. By comparison, I sided with the anarchist group on Monarch after removing their leader and got a relatively good ending. As a metaphor for actual politics that one makes a lot more sense, even though it fell on the predictable side of things.

I suppose the other big problem is player agency. But rather than the usual problem of too little, you're given way too much. It's hard to tell a story about runaway corporate degeneracy when you can land on a planet and solve the problem to everyone's satisfaction when you have a speech skill of at least 100.

And you're right about the combat. It was competent, but very uninteresting. Maybe a more interesting game could put it to better use?

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Skald

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I assume this has more to do with the port of Destiny 2 than it does the Stadia hardware. Adapting graphics APIs can cause huge overhead. Games built on Vulkan will probably look about as good as a gaming PC (hence the earlier emphasis on Doom Eternal) with a frame rate capped at 60.

Granted, that excuse probably won't help when they're competing against Microsoft's xCloud.

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Skald

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#3  Edited By Skald

Man, I really feel your impressions on this one.

When I think about this game, I keep coming back to something I read about New Vegas. One of the game's better characters, Arcade Gannon was Josh Sawyer's player character in a Fallout tabletop game. He felt authentic because because Josh knew what made him tick, and he was tested in a game environment before work on New Vegas had even begun.

None of the characters in The Outer Worlds feel like that. They're reactive and small by comparison. The Outer Worlds is a fun enough game, but it just isn't the "New Vegas in Space" I wanted it to be.

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Skald

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This is what I had hoped the Leviathan would ameliorate- while we moved from monster of the week to monster of the week, I thought Calus could drip-feed us a continuous story about the darkness. As we fought the big bads from season to season, he would imply something bigger each time until we finally clashed with Savath√Ľn or whatever our Destiny 2 story arc is supposed to be, if there is one.

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Skald

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Caustic. I love slowing down lanes with his unique guerilla playstyle. I just wish his passive was a bit more useful.

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Skald

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I actually thought that this thread was made recently. Some of these comments haven't aged well at all. For reason, people 8 years ago were really mad that this person asked to other people to join a boycott.

People really wanted to believe that Blizzard was entirely separate from Activision

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Skald

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I'm finding stealth to be more difficult in this game. I used it a lot in Wolf1, and I liked how it felt. The guards were kind of oblivious, but you didn't have the tools you would in a pure stealth game like Dishonored, so I thought it kind of evened out.

Now they've been given an overhaul, and the levels are bigger and more complex. Maybe I just haven't found my groove yet, but I'm not having a ridiculously great time playing this as a first person sneaker.

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Skald

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@nux: They'll probably reuse the area for missions DLC missions anyway

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Skald

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Future War Cult on my main guy. I've always liked their brand of clashing neon insanity.

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Skald

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Reviews: 11

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Going to have to go with Sky Dawnblade and Chaos Voidwalker. They take supers that aren't great on the other tree and make them much worse.