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skyline7284

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#1  Edited By skyline7284

Saw this on Reddit, but a well known Switch dataminer has revealed a bunch of new features that are likely on the way to ACNH in the near future.

If you don't want any spoilers.... stop here.

The findings include:

Growable Vegetables

Includes tomatoes, potatoes, wheat, sugar cane, carrots and pumpkins

Possible Cooking Recipes

Along with DIY and Clothing Recipes there's also code related to Cooking recipes

Bushes

azalea, hibiscus, holly, hydrangea, camellia, osmathus are all included in the code. Likely to be introduced alongside the Earth Day content?

Diving & Seafood

Diving includes a separate list of fish and seafood. The only current example in the game is the Manilla clam - this might be the reason it doesn't stack in your pockets

Red Returns

Looks like Red will utilize the "Secret Beach" at the top of the map selling his usual artwork, fraudulent and real.

Museum Updates

Looks like there will be additional upgrades to the museum including an Art section. Possible Standalone buildings include a Museum Shop (??) and Cafe. The cafe section also mentions Gyroids.

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skyline7284

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After the fishing tourney today, they really need to make mass-crafting a thing. Especially for things like Medicine and Fish Bait. I still don't understand why clams don't stack, but Wasp nests do? As others have mentioned, Bunny Day is straight up bad, but judging how quickly Nintendo patched it, I think they'll approach better next time.

Regarding tools, it would make sense if the Golden tools were unbreakable, but apparently they're not. Why would I waste a gold nugget on a tool that will eventually break?

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skyline7284

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@imhungry: The points you make are totally valid. I've always been a min-max type of person when it comes to AC, I play it more like a strategy game than a social simulator. The nook miles system is interesting, because I had no idea you could dig up clams until I noticed the task in Nook Miles. It's weird they hide certain gameplay explanations behind that system.

As far as I can tell the only fruit in the game are the starting 5 plus coconuts, but this could hopefully change with the promised future updates.

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skyline7284

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So I just want to start off by saying I've been loving ACNH, but I can't help but point out a few annoying features along with some features that are completely gone. I realize there will be updates to come, but I still find it a bit frustrating to be missing features that we've come to expect. I should also mention that I'm still only on day 4, so things may change.

Crafting

Why can't I craft multiples of the same item if I have the materials available? I think a perfect example of this is Fishing Bait. Why do I have to craft each individual thing of bait? Why can't I craft a regular tools if I have all of the materials to make one? I have to first craft a flimsy tool, then craft a regular fishing tool. I also feel like you should be able to receive crafting supplies from neighbors, or they should be available for sale at Timmy & Tommy's?

Missing Characters

Why aren't all of the characters with physical amiibo figures included as models in the game? Nintendo went to the effort of releasing a Resetti amiibo but can't include his 3D model in the game? It seems like amiibo support is all over the place.

Island Vouchers

I've now visited roughly a dozen islands and have yet to find a reason to keep going? There aren't any unique bugs, fish or flowers. The only thing I've gained from these visits is Bamboo (x2 of the islands). Every single island has had the same fruit as my native island (in my case oranges). In ACNL the island was significantly more useful.

Fruit

Why are there only six fruit? Apples, Cherries, Pears, Oranges, Peaches and Coconuts. What happened to Lemons, Durian, Lychees, Bananas, Persimmons, and Mangos?

Diving Suit

I'm guessing the diving suit is just gone? I didn't really care for it in ACNL, but I still found it a nice change of pace.

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So it appears the studio that brought us the delightful gem that is Contradiction is getting the band back together to make a new game. They've recently started filming with a release planned for 2020. Is anyone else extremely excited for another bad/good modern FMV game?

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#6  Edited By skyline7284

Has anyone else been playing this game? It might be one of the games on my GOTY list. The visuals are stunning, the trails are varied and difficult, and there seems like a ton to unlock. I just throw on a Spotify playlist go.

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In need of more friends:

0087 8916 0240

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DC based: 0087 8916 0240

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#9  Edited By skyline7284

So i'm sure this isn't completely original but I just wanted to share what I think would be an awesome concept for a battle-royale style game. I'm imagining a mix of Rainbow Six Siege, PubG, the Shanghai map from Battlefield 4 (General building style), and the hospital finale from Left 4 Dead (Extraction).

Vertical Orientation

The core concept would be scaling a skyscraper (maybe 50-80 stories?). Everyone spawns on the ground floor, with a goal to get to the roof for extraction. There would be multiple routes up the building, elevator shafts, stairwells, window washer lifts, vents, etc. The tower would also include a variety of locales, some floors might be largely cubicles, while others might have multiple levels and balconies for sniping.

Slow Burn

A fire would slowly move up the building as time progresses, the only way of knowing your floor is about to catch fire is through in game fire alarms. The fire would start slowly (maybe in the basement?), but as the round progresses would begin to grow. At the start of the game should you choose to go to the basement you might find better loot, but risk being killed by other players, or getting caught in the fire.

Sabotage

On each floor there would be a randomly placed breaker box, that would allow you to cut the power to the floor for a little while (The box would be random each time, to encourage exploration). Cutting the power would stop any elevator from moving beyond that floor, and would also disable the fire alarm in addition to cutting off the lights (emergency lighting would be employed so you could at least see).

Loot

Higher level loot would generally be distributed higher up in the building. There would be no guns on the ground floor to prevent a complete chaos. The basement would have more significant loot than what you would typically find on the first few floors.

Extraction

The goal is to reach the roof for extraction. There would be multiple ways of reaching the roof to ensure camping is kept to a (relative) minimum. You also won't find any additional ammo or healing items on the roof or top-most floors. The extraction won't show up immediately, therefore everyone wouldn't simply sprint upstairs.

So those are just some thoughts I put together, and I figured I'd share.

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As I mentioned in a different thread, I've been playing since last summer and it has always felt like a free-to-play game. It feels like all of the work went into the art and presentation, and then they had to design a game around it.

Viva Pinata had depth to the gameplay in addition to astounding presentation. Sea Of Thieves lacks any reason to continue playing as far as I can tell. You get a map, sail to the island, solve a riddle, sail the chest to an outpost, rinse and repeat.