@theacidskull said:
@bollard said:
All the people in here being all "quality over quantity," did any of y'all even play the first game? That game's number one issue, with a bullet, was that it played great and had nothing to do. If they are promising as much content as the whole of Destiny 1 after the Taken King had arrived at the launch of Destiny 2, then I have complete faith that this will be a better experience than Destiny 1. After all, nothing in the Beta led me to believe that somehow their super tight gunplay and headshot feel has magically gone to shit.
Better experience doesn't quite equate "good", not when the first destiny experience was non-existant beyond the gameplay, even though the advertising would have us believe otherwise. Considering all the lies, you can't really blame the fans to be cautious with what Activision/Bungie tell us. The addition of a story is good, but every mission in the first destiny could have been narrowed down to bullet sponge bosses and a couple of swarms here and there to keep us occupied. So if that's the kind of "experience" they have in mind, I'm out. Though the game isn't out yet so we'll see how it turns out.
The ridiculous amount of times that your ghost would scan something and then on cue waves of enemies would spawn in not withstanding, what kind of gameplay variety did you want from the first Destiny that was never realized?
More specifically, please name some first-person shooters that you enjoy, and offer the kind of gameplay variety that you would want to see in Destiny 2. Also how do you feel that the game should change from the original Destiny to accommodate that variety?
"You do the same thing over and over" just strikes me as a complaint that can be leveled against almost any game, and rarely do people making this complaint go into details as how exactly they think the problem should be fixed. So if you care to, please do. I'd consider the underlined question to be the most important.
That goes for anyone who cares to answer. I'd be interested to hear a more "constructive criticism" version your opinion.
I want well designed spaces for encounters with enemies that aren't bullet sponges. I have doubts they can do this well though because of the open world and the loot aspects though.
The obvious shooter to compare is Halo. Halo has tanky enemies, but most can be taken down quickly with the right weapon combination that you are able to find on the battlefield. Since it's not a loot game, switching in and out weapons isn't a big deal.
Destiny has the problem of you collecting a weapon and wanting to keep it until you find better ones. This leads to enemies being relatively susceptible to all weapons. They also have to scale as you go because your damage increases significantly.
I think this is where the feeling of repetitiveness comes from. It's just shooting the weak spots of enemies with the last best weapon you found again and again. I would argue that the gameplay of Destiny is not good. The "feel" of the shooting is fine, but all other aspects of gameplay are not.
Also, all these encounters are centered around your little robot scanning things. Or at least it felt that way in the 10 hours I played before moving on with my life.
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