I can't refute the findings, but either I'm stupid or somethings weird, because I thought layton looked as good if not better. I started playing it on the ds lite and switched to 3ds and found the visuals to be a non issue and the sound quality was vastly improved, so i traded in my ds lite for $50 amazon credit. I don't think it looks any blurrier, and it definitely doesn't look washed out. But I guess I can't prove it to anyone across the internet so it's kind of a moot point.
@Dany: @Zithe: Alright cool, thats what I figured. I barely noticed a difference either, and mine doesn't fill up the widescreen either I was just looking for full clarification. I guess on the happy hour they had it on its original resolution, which made it smaller. Thanks for clearing up the confusion guys. I still don't get the complaint though from people like bibamatt up there who think it looks blurry and bad when stretched out. It looks pretty much identical to me between the DS lite and 3DS.
@Kyreo: So your DS games look all tiny too until you hit select and then they stretch? Then whats the deal with mine? I just put a DS cart in and it frickin works. I swear I never hit select. Is mine just a rare exception? Could it be because you were using a DSi before and they have bigger screens, meaning ds cards had to display in a different size on a 3DS which means stretching? I never had a DSi. That doesn't sound like a good theory, but I'm just trying to think of an explanation.
It is the resolution of the screens that is causing the difference. The resolution of DS, DSi and DS XL games is 192x256 while the 3DS has a higher resolution of 320×240. The higher resolution of the screen on the 3DS forces DS games to upscale and stretch to fit the larger screen resolution or you can hold select when loading a game so it does not stretch.
Are you saying when it stretches it looks good or it looks bad? Also when it stretches for you does it take up the full widescreen on top or no?
@Kyreo: So your DS games look all tiny too until you hit select and then they stretch? Then whats the deal with mine? I just put a DS cart in and it frickin works. I swear I never hit select. Is mine just a rare exception? Could it be because you were using a DSi before and they have bigger screens, meaning ds cards had to display in a different size on a 3DS which means stretching? I never had a DSi. That doesn't sound like a good theory, but I'm just trying to think of an explanation.
@Kyreo: @Dany: @bibamatt: I don't understand what you guys mean by stretching. The 3DS bottom screen in nearly the exact same size as both DS lite screens, so I don't see where there would be any need for stretching. I never had to hold select, it just came up in the same resolution it would on my DS lite. When playing a DS game, the top screen of the 3DS would be the same size as the bottom screen, meaning the widescreen edges were black on the top, so it was essentially exactly like playing a DS lite, no issues of stretching or tininess at all.
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