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SlowHands

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SlowHands

366

Forum Posts

4046

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

#1  Edited By SlowHands
@Steve_C:  Ah, thanks for the clarification.
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SlowHands

366

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4046

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39

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#2  Edited By SlowHands
@Death_Unicorn:  Interesting, but how do you know it's by Jonathan Blow?
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SlowHands

366

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4046

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39

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#3  Edited By SlowHands
@spinoir:  Eh?  How does that work?  It must be compressed or something, right?
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SlowHands

366

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4046

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#4  Edited By SlowHands
@Cirdain:  To Sigur Rós to Amon Tobin... et cetera.
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SlowHands

366

Forum Posts

4046

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39

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Reviews: 0

User Lists: 7

#5  Edited By SlowHands
@Atramentous:  I thought the ending was incredibly moving, sad and thoughtful.  The people behind the scenes at Top Gear know how to make a television programme.
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SlowHands

366

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4046

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User Lists: 7

#6  Edited By SlowHands
@Pazy said:
"The discussion up until now has mostly been focused on the spy portion but the flashback is really intersting as well. You could easily say the car bomb and gun chase are spy motifs but what has the racing got to do with anything? "
Now I'm stuck for words.  I can't think of a reason for the race.  Surely someone can come to my rescue, call me an idiot and get on with a plausible explanation?
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SlowHands

366

Forum Posts

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Reviews: 0

User Lists: 7

#7  Edited By SlowHands
@Pazy said:
"My main wonder about this shift is that would it work as a longer game? If you had played the spy gameplay for 8 hours, and assuming the spy gameplay itself stood up and was involved, and then in the last 10 minutes instead hitting the high point in spy gameplay you hit that change in gameplay."
In my opinion, it wouldn't be a good decision to make a game where the gameplay changes so radically in the last section.  A little variety is nice but a change so dramatic can be jarring and frustrating.

But I don't think that;s what is happening here.  This game seems to me to be about being a spy like, for example, James Bond.  Being secretive for a bit and then some action and then the end.  The difference is that the beginning assumes no prior knowledge of the character you play as and as such you are just an avatar.  When the woman shoots you though you are shown flashbacks or whatever that I think gives some backstory to the player character.  I thought that was a little odd.
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SlowHands

366

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#8  Edited By SlowHands
@Pazy:  I remember when I played this a while ago.  I got linked to it from... something, but that's not the point.  The article or whatever I was reading was about how games like Half Life gradually introduce new concepts in the first half of the game and you use them in various different way throughout.  Gravity Bone came up because the author thought that it was doing exactly the same thing, making you think that it is going to be a lot longer than it really was.

I have to admit the ending does come as a surprise the first time around because of this and I quite liked that.  Turned a method of teaching into a sort of narrative.
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SlowHands

366

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#9  Edited By SlowHands
@Reuben said:
" I haven't played the original so I wouldn't be able to tell you which is better, Though I REALLY enjoyed JSRF. "
Me too.  Silly J-pop, lovely art style, grafitti and a somewhat totalitarian government.  Funny soup.
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SlowHands

366

Forum Posts

4046

Wiki Points

39

Followers

Reviews: 0

User Lists: 7

#10  Edited By SlowHands
@Grim_Fandango:  Are you good at the game?  Something like this has happened to me a few times:  I do particularly well in a game and people on the other team rate me down because of that.  It is childish and it exposes the flaws of the system, the people.