It seems like sloppy game design, IMO. Why not just make the entire game more cinematic and have the player in total control the whole time (e.g. Half-Life 2). QTEs make me enjoy cutscenes less because I'm constantly worried I'll have to mash a button randomly instead of appreciating what's being presented.
That's a really flawed argument because there are certain things that just can't be done with pure gameplay, at what point in Half Life 2 do you do anything nearing the intricacy of God of War's ridiculously violent boss finishers? Though I do agree with delivering plot driven elements of the game such as dialogue scenes in such manner as the Half Life games.
However, when the pacing of the game calls for a scene that is larger than the boundaries of it's engine, QTEs are a nice way of bridging that gap between watching your character do something and feeling like you are doing it yourself.
Poorly designed QTEs will always be terrible, because they are only succesful when they follow the same logic that flows through the rest of the game's mechanics.
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