@tuxfool: Speak for yourself. I think its weird people need political echo chambers.
I think it's incredibly illuminating that someone would think that. You could spend a whole day unpacking what that would actually mean for all this "videogames need to diversify" thing.
@tuxfool: Speak for yourself. I think its weird people need political echo chambers.
@flameboy84: That's still $40,500 a month per person if they are actually getting about $13,500 a month: that's a lot for basically doing what you want all day :| I agree though that Patreon seems like a bubble that's gonna burst, especially when you have people like a certain female game personality trying to help Patreon keep people out of it.
A lot of money for doing what you want in common standards, yes. $40,500/yr in SF is not as large a sum as in many other metros. I'm unsure about Colin, but given Gregg's seniority, production work, promotions, brand establishment, optimization knowledge etc., he was likely making significantly more doing something he still loved. With the following they have, they can likely grow something on their own to prominence similar to what GB did--even if it's not as focused as GB is on games.
I'm concerned about the long term prospects. The internet moves fast and there's already a glut of people talking about videogames. Hopefully it works out, but I don't think the people willing to pay are enough to cover everything needed for a person living in San Francisco trying to start a new business venture, especially since they aren't getting important stuff like health benefits from an employer.
I very much agree with you. What they currently have going for them is that their names are well-recognized, which is why I think their venture will work--especially since they've been essentially testing their concept in their spare time for quite some time now. The internet does move fast and hopefully their credentials will help them in the near and long term.
If this goes well for them I can see them ditching the Patreon in the future after they've established themselves a bit more and get grounded. Probably move into their own space that's not a spare room in their home. Build the brand with more people than just the 4 of them. It has potential to be something successful and interesting.
If they could just some how make the premium stuff watchable on the browser from the consoles that would be awesome. I would love to watch UPF live on my TV.
It will be interesting to see how this affects IGN.com as a whole. Right now it's by far the most popular games journalism site, but this is quite the exodus and comparable to "everybody" leaving GS after gertsmanngate I think.
It will be interesting to see what happens over at IGN but I don't think it's quite on that level. IGN has a huge staff and many personalities. This will effect many of their shows like Podcast Beyond, Up At Noon, etc. Also Greg hosted a lot of their live shows so there's also a void there. I'm pretty sure this wont really effect IGN too much and it will still be the most popular games journalism site.
This is weird. I'll probably watch some of their stuff. I used to listen to podcast beyond and it sounds like they will be sort of doing that over on their new show. I used to watch their youtube podcast but have kind of fallen off of it a bit since they can be a little obnoxious and some of the topics are dumb.
I wonder how this will effect IGN though. I guess this is good for people trying to get into the industry since it potentially opens up some positions there.
I think my plan for this is to avoid the Kotaku homepage and go directly to Patrick's page listing his articles (which I think is here).
Not as some moral high ground, but because the front page grabs usually don't appeal to me. Such as "The Cupcakeceratops And Other Delicious Dinosaur Mash-Ups." In fact, now I just want cupcakes and don't have any. Damn it, Kotaku.
They have a page called Kotaku Core, where it just displays gaming news. That's what I use when I visit the site. You won't see "The Cupcakeceratops" on that page.
In all honesty Nightmare difficulty wasn't that difficult after you've levelled up enough. The first 10 levels were challenging, but once I spec'd out my character how I wanted him, and made myself some proper weapons and gear, I found Nightmare to be just the right amount of difficulty for me.
This is pretty much how my play through was. I played on Nightmare to get the trophies. It can be difficult in the beginning but it got easier near the end. I actually almost never used the tactical mode even on nightmare.
I would recommend nightmare if you want the trophies and plan on doing pretty much everything in the game. If you just plan on just doing the main story you might have a hard time so then I would recommend hard.
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