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Sooty

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Sooty

8193

Forum Posts

306

Wiki Points

102

Followers

Reviews: 2

User Lists: 3

#1  Edited By Sooty

@doctorchimp said:

@sooty said:

Is this potentially the worst console launch in history? 8 years later, and games are running at 720P, the resolution every 360 game came out of the gate with. I just don't understand how this can happen, consumer level PC hardware has been capable of 1920x1200 for at least 7 years on individual video cards.

What on earth is going on with this system? This can't just a case of bad optimisation or not figuring the console out, it is simply poor, there is no good reason that the resolution bump from 1280x720 to 1920x1080 is not possible. I don't even gain much FPS if I change games from 1080P down to 720P on PC games.

I kinda don't understand how people don't understand this.

Developers on consoles will always pick the lower resolution or the lower frame rate because they can alwaysput that horsepower towards making the textures sharper or the visuals pop more. They want that screenshot as pretty as possible and they're willing to bet the majority of people don't care what the resolution actually is as long as their TV says 1080p.

I don't think that's a particularly valid excuse when it's 8 years on and you're still not capable of resolutions above 720P. That is why it's so disappointing.

It's nothing to do with me not understanding something. I'm fully aware of that practice on the current generation, I can accept 1080P/30 on launch, but 720P/30? Come on!

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Sooty

8193

Forum Posts

306

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102

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Reviews: 2

User Lists: 3

#2  Edited By Sooty

@artisanbreads said:

@bisonhero said:

It's super adorable that people are analyzing launch games to death, as if their graphical quality is in any way indicative of the console's overall capabilities. We're going to need way more than a few launch games to get an overall sense of what developers are able to do with each console.

It never got any better than Perfect Dark so this is totally valid. Bro.

Perfect Dark was terrible in every way, not just because it was a launch game. Call of Duty 2 and Condemned were pretty damn impressive at the time, but that was 8 years ago at 720P. It's silly that we are still at that resolution now on the successor, that is my issue here for the 500 bones.

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Sooty

8193

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306

Wiki Points

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Reviews: 2

User Lists: 3

#3  Edited By Sooty

@pyrodactyl said:

@mosdl said:
@pyrodactyl said:

I sure wish there was a digital foundry in the kameo/perfect dark days so you could understand how launch games are poorly optimized. You kow, kinda like PC games. I'm not buying an xbox one but that doesn't change the fact that games in 6 months or a year will run perfectly fine and look much better than they're ''suppose to'' on xbox one specs. That's how consoles work. Just look at GTA 5 and tell me 20fps in dead rising 3 is the best the xbox one can do.

PC games are not optimized? Been seeing that a lot lately and its such a lie.

Let me clarify though. What I meant to say: PC games are badly optimized compared to console games.

This is both true and not true, while it's amazing stuff like GTA V came out on the 360, you'd be surprised how playable games are on old PC hardware so long as you're okay with 720P and 30 FPS + medium settings. You can get very similar results (often better) to current generation console games on pretty damn old PC hardware if you drop the res and settings a bit.

But yeah, it is pretty great what they can do. If the PS4 is putting stuff out like Killzone and BF4 at launch I'm pretty excited to see how much they can squeeze out of that thing.

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Sooty

8193

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#4  Edited By Sooty

@roarimadinosaur said:

@sooty: dude what? 8800 gtx, how did you even get that running well? I need to know this. I had a 9800 gtx with an e8400 and I was running it at 1440 x 900. High settings with 4 x AA. I was getting 45 fps unlocked which slouched to 30 in congested fire. what kind of voodoo magic did you have?

I was playing on high without AA, it didn't run amazingly, about 30 FPS. (at 1920x1200)

Crysis felt weird, because it felt so smooth even at 30. I don't know how that worked. Now I aim for 60 on everything but for how good Crysis looked at the time I was happy that it ran even remotely smoothly to be honest.

Though, hey! Compared to the Xbox One that 8800GTX was a fucking beast.

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Sooty

8193

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#5  Edited By Sooty

@colourful_hippie said:

@sooty: A 470 would still be in the same range as a 660, that's not surprising. 660's are cheap now and unless the OP is going to find a 70 or 80 level card of any previous gen card then a 660 is his best option considering that any other card in the 600 line below a 660 simply won't be good enough.

My suggestion is to have a weaker card now for a couple years (a 660 could reasonably last that long) and then a high end card later that should be able to stay in that PC for the rest of the generation and play those games at high settings.

Don't try to start pointless arguments for the sake of arguing.

I wasn't, I was just saying that the way you worded it could have been taken as saying you need a 660 or higher, so therefore a 560 or 460 would be incapable. I know it's annoying because of the way Nvidia brand their cards, but a lot of people do forget that 480s and stuff are still relevant and someone that doesn't know a lot could have certainly taken it that way.

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Sooty

8193

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Reviews: 2

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#6  Edited By Sooty

@donpixel said:

@sooty said:

Is this potentially the worst console launch in history? 8 years later, and games are running at 720P, the resolution every 360 game came out of the gate with. I just don't understand how this can happen, consumer level PC hardware has been capable of 1920x1200 for at least 7 years on individual video cards.

What on earth is going on with this system? This can't just a case of bad optimisation or not figuring the console out, it is simply poor, there is no good reason that the resolution bump from 1280x720 to 1920x1080 is not possible. I don't even gain much FPS if I change games from 1080P down to 720P on PC games.

So much complain and you still pre-ordering? maybe they know consumers will consume no matter what, because reasons.. .

I was kidding. I'm only gonna get an Xbox One if it gets a lot of exclusives I want (I don't care for Forza, Gears or Halo) and is sold without a Kinect. (or is just generally really cheap)

@mosdl said:
@artisanbreads said:

Sports games are not less demanding. The physics, animation, simulation, etc going on... plus the image quality that that game has? 2K14 looks absolutely incredible.

Take a breath.

Actually they are less demanding - 2K14 looks good using on board graphics cards on PCs, which is why they look so good on nex gen consoles - they have more memory to work with and thus better textures/animations without having to worry about streaming in the world/etc.

But yet the game looks fantastic... so what is the point? I'm not saying it isn't easier from a baseline to do what a sports game has done, but the end result is fantastic. And it runs 60 FPS and 1080p at launch of this console.

I think the point is, it's not a good representation of what more standard games are going to end up like. Either way 720P across the board for most games is definitely worrying.

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Sooty

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@sooty: I don't know... I think the new consoles are about as disppointing as the PS3 was when it came out, considering what was promised at the time (1080p games, among other things). The games were still great in the end so I'm saying it doesn't matter that much, and probably not at all to a lot of console gamers.

If you think resolution and framerate are vitally important, play games on PC. Even if console games ran at 1080p/60hz, it will still look like crap in 2 or 3 years when a lot of us will be playing on 1440p or even 4K monitors on the PC. That's just how it is.

I'm definitely going to continue playing games on PC but I always have at least one console for those experiences, I don't mind the odd framerate issue or potential resolution gaps between PC and console, but this 720P stuff is really quite insane to me.

I just don't understand how they are having such problems with games running at 1080P. No matter what, 8 years of hardware advancements should brute force through any sub-par optimisation. The argument that it's poor optimisation loses weight a bit when you consider how many games are coming in hot at 720P. Maybe Microsoft's devtools are ass.

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Sooty

8193

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Canceling at the Microsoft Store takes a while. Also calm down OP

Oh I am perfectly calm, don't get the wrong impression. I love all this controversial bullshit. I'd be saying the same if this was the PS4 so it's not a brand thing.

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Sooty

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Maybe I'm not getting it but that looked totally playable. If there wasn't a frame counter in the corner how many people would really notice?

The difference between 60 and 30 FPS is very noticeable, but a locked 30 is perfectly fine, frame rate fluctuations, though, are horrible. Going back and forth from 30 to 20 and even as low as 16 would be very noticeable and feel like you're trying to play a game that your PC is simply outdated for.

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Sooty

8193

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#10  Edited By Sooty

@slashdance said:

@sooty: So did the PS3 at launch, and it was fine.

The PS3 is 7 years old. We're talking about a brand new console, that in 2013, is struggling with 720P out of the gate.

Kind of a big difference...

and again I point back to what I said earlier; I had a video card that is 7 years old but was capable of Crysis at 1920x1200 on high settings, how can the Xbox One not be putting out 1920x1080 (so lower resolution) in 2013? Really? This is acceptable for a $500 machine?