sp00nsie's forum posts

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sp00nsie

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#1  Edited By sp00nsie

The game was absolutely designed with consoles in mind and the PC version suffers for it. BF2 cannot be played with an xbox controller, it's a game that makes sense for a mouse and keyboard. Battlefield 3 does not play the same way, I get that "this works with an xbox" controller feeling right away, and for me that spoils it a bit. It doesn't feel like an updated BF2, it feels like a fully-realized Bad Company 2 meant to challenge CoD. It's a great game. I love it. But I loved BF2 and I'm disappointed I can't play a new version of that.

I should, however, qualify that I've only played the Beta. So if that isn't a good read on the game please reduce everything I've said to the same level as masturbatingbear's comments about body hair.

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sp00nsie

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#2  Edited By sp00nsie

In his defense, though unrelated to an article, PC gamers (like msyelf) are very sensitive to PC game franchises developing on consoles for very good reasons. It doesn't matter if PC was the lead platform or not, the game takes a quality-hit for being developed or simultaneously ported to consoles at all. It's something I've come to see more and more as franchises wade out into the console waters. They may have made PC the lead platform, but consoles weren't exactly on the backburner...the Frostbite 1.5 engine was ported to Windows and wasn't optimized for it. So they made Frostbite 2 in attempt to cover all the platform-bases. They were not designing the game thinking of a mouse and keyboard...they designed it thinking of mice, keyboards, and dual-analogs all at the same time. As a PC gamer, I notice that in the controls. I can feel it. You know when a game has been designed with a PC in mind, BF3 wasn't. I know this because I love BF2, DICE's crown jewel which soared because it was optimized for it's platform...Battlefield 3 doesn't feel anything like Battlefield 2...it feels like Bad Company, which feels like X-Box. It has nothing to do with high res textures or hdr or what-have-you. It's about how the user interacts, and there is no clutch way to port the extremely different ways of interacting that exist between consoles and the PC. I love my PC and I love my X-Box, but for way different reasons and way different games. Of course I don't actually condemn any developer for doing multi-platform releases....we're talking about the difference between a few million and a billion+ monies to be made.

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sp00nsie

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#3  Edited By sp00nsie

Oh boy, good luck with Bit.Trip.Runner. If a piece a cake is a very easy thing, then I would imagine that makes Runner a cinder block.

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sp00nsie

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#4  Edited By sp00nsie

@BeachThunder: Hmm, I didn't mind Homefront so much. But I was incredibly disappointed with Brink and Crysis 2...Duke Nukem goes without saying. All in all it's fair to say this past year has definitely tipped in the favor of utter disappointment.

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sp00nsie

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#5  Edited By sp00nsie

http://www.giantbomb.com/bluppo/61-36601/box-art/52-570519/

Can Bluppo get the box-art on the main page/main image?

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sp00nsie

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#6  Edited By sp00nsie

Oh man! I thought I was the only one that even knew the good Commander existed. There are too few of us to slug it out. We have to band together. I can switch over to Dopefish if that's what it takes for us to be friends.

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sp00nsie

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#7  Edited By sp00nsie

Found these along time ago. It's an awesome collection of fan-art by 'DeviantArt-ist' Orioto. He's art is sweet, he's done some of my favorite games. He is also working on a pretty nice looking platformer called "Swimming Under the Clouds". He's definitely worth checking out, in the meantime. Enjoy some of my favorite work he has submitted with this gallery. Personal favorites are the ones for Lemmings, DKC, Another World, and Zelda: Link to the Past.

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sp00nsie

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#8  Edited By sp00nsie

I love Jeremy Clarkson! Buying the game just for that.

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sp00nsie

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#9  Edited By sp00nsie

Jungle Beat and Battalion Wars? Though Metroid Prime, Melee, and Double Dash are my faves.

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