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spacegg

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spacegg

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#1  Edited By spacegg

@creigz: Flight behaviour in space will change quite much with new flight model (FM). It seems quite many has not being practising dogfighting because they have been waiting for new FM. So hopefully Arena Commander will be very crowded once Alpha 2.5.0 is released. I like that there will be much more possibilities for micromanagement and tuning to fit your fighting style.

Without knowing what has actually happened I'm not going to jump "mismanagement bandwagon". During all these years game media making news based on nameless developers and reddit users I can't trust them at all anymore. "90 days tops" since 2013.

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#2  Edited By spacegg

@creigz: There are other interesting features coming which should have a huge impact to missions; dynamic missions, mission chaining, etc. so hopefully even simple "fetch missions" could turn out to be interesting and versatile. Background simulation with the new missions features should make a huge change.

If you have not seen a video about the new flight model I recommend to watch it. It shows a bit how atmosphere flight will be with new flight model.

How do you like travelling times at the moment?

There seems to be some testers who thinks they are too long but I think they have missed the point that travelling doesn't have much gameplay added at the moment. To me current travelling times are totally fine and they could be even longer.

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@creigz said:

Short term I am just looking at wandering other systems. Maybe some PVE mission like they had on one of the CitizenCon demos where they showed a mission where you go pick up cargo and then it stops with a standoff. I'd like some of that sort of thing.

Long term I would really enjoy Electronic Warfare, stealth and interdiction mostly. Currently you can run a ship in Stealth mode which is drops power output to lower the EM signature.

I have not tried it myself but Downed Relay mission (CitizenCon mission) should be included in Alpha 3.4.1 unless they removed before pushing patch to live.

Tony Zurovec told that background simulation is going to be started in 2019. It should bring lots of interesting new gameplay and make the game world feel even more living.

I'm very excited about a new flight model which should be included in Alpha 3.5.0. There are still so many 'game changer' features coming which makes it very interesting to give all test releases a try.

What comes to hype around Star Citizen to me it is justified because it is based on test versions people have been testing for years. Hype based on just videos is very different thing in my opinion.

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#4  Edited By spacegg

Very well written and I can personally pretty much agree everything on it.

To me it is a bit sad that there seems to be lots of people who thinks Star Citizen is just bunch of videos or hangar module at best. I quite much blame game media which I think has made pretty poor job explaining why the project is so complex, what is included at the moment and what can be expected in near future.

Last year was pretty hard time for backers because so much development work happened so much to "background features" and were not that visible directly in test releases. This year was completely different and as they say in video the amount of content will be growing even more faster from now on. Alpha 3.5 looks pretty huge already, but of course we need to wait and see if they are able to implement and integrate all those features.

Which are the biggest short and long term features you are looking forward to be included?

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@shindig said:

I think it'll always be a work in progress. They've promised backers so much along the line that they can't, in good faith, push something out that may short-change them.

True even given another decade and near limitless funds I don't think they could ever deliver on a product that lives up to even half of what they have promised.

Which features you think the project will not going to have anytime soon?
Which features are you looking forward most?

Here is list of project's Stretch Goals.

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@shindig said:

I think it'll always be a work in progress. They've promised backers so much along the line that they can't, in good faith, push something out that may short-change them.

True, but I think this applies only with Star Citizen PU (MMO) and not with Squadron 42 (SP). A release shouldn't be end of the project but just other MMOs Star Citizen keeps getting developed until its death.

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spacegg

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#8  Edited By spacegg

@ntm said:

Just the other day I was on the Xbox, on the YouTube app and typed 'will Star Citizen ever come out?' I was curious because it feels like Half-Life 3, the only difference being that they keep putting out videos of content, and yet no real final release.

Additional to videos about development, design etc. they are releasing versions for testing regularly; tens of version on test server and big release four times a year plus quality-of-life patches on live server.

They release Monthly Reports and other documents (like "IFCS and Flight Physics") for those who are interested to follow development more closely.

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@ssully said:

@spacegg: Imagine backing a Kickstarter with an initial target release date of 2014, and then having the game come out 7 years after that original target date.

I'm one of them. I understand that backers who wanted just a simple "modern Wing Commander" as originally planned, are disappointed but hopefully those backers has refunded long time ago already. The scope grew greatly and that affected of course to schedule as well so the initial target date doesn't mean much anymore.

I'm personally very happy that we get much more than originally planned. Squadron 42 and Star Citizen PU are both so enormous and complex that expecting a release in 2020 woud be too early in my opinion. There are still some big changes coming, NPCs needs to learn them, balancing, etc.

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#10  Edited By spacegg

Star Citizen Alpha 3.4 Available!

Star Citizen Alpha 3.4.1 patch notes

It is pretty solid release although broken AI and other bugs makes missions very easy. Not sure if we can expect more patches this year.

Unfortunately they branched Alpha 3.4 from Alpha 3.3 branch and not from their dev branch so it is missing some huge changes like a new flight model. It was a necessary move to get Q4 release done this year. Alpha 3.5 is now huge and it will be interesting to see if all planned features gets in.

Has anyone here giving it a try yet?