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spacegg

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spacegg

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@eccentrix: In this case "PC" means Windows. So if there is Linux-only game then it would be only available for Linux but not for PC. Tag "PC" has Windows logo beside it.

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spacegg

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@justin258: Pretty interesting. Linux has really got pretty much everywhere... :)

All my computers are Linux based and I use it for daily use, work and gaming. Fedora + Flatpak + Steam

The "problem" I was referencing was tags in Wiki page where "PC" is considered as Windows. I just think it would be nice if operating systems were treated equally and would have their own tags.
When developers separates PC and Linux it feels a bit downer especially when their effort is "subpar" as well.

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spacegg

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@franzlska:

I would think keeping Linux as a separate platform tag on the wiki would make that first point easier.

I agree. What about having a tag "Windows" instead of "PC" ?

More serious Linux gaming is still a new thing and Microsoft has decades of head start so in that sense I understand that idea of PC == Windows has stuck tightly. It doesn't mean that things should stay that way.

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spacegg

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@justin258: It is probably not worth of it but it would have been a nice improvement.
When a game is announced to be available for "PC" means that Linux users has to go check if it will be available for Linux as well. It makes one feel like second class gamer.

I wasn't aware that Windows includes Linux kernel these days. I tought WSL translates Linux system calls to Windows's kernel ones, etc.

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spacegg

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@falconer: If I choose PC it shows a Windows logo beside text "PC" - so PC == Windows. I need to choose Linux and then it shows Tux beside text "Linux". Maybe Windows could be separate option just like Linux.

It is like most of the developers says that the game is going to be available for "PC" when they mean just Windows. If it will be available for Linux they say "PC (Windows) and Linux".

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At the moment PC is considered as Windows which is misleading. Linux is no less PC than Windows so I think it would be great if they would be treated equally.

I don't know which would be the best way but instead of having "PC" and "Linux" there could be for example:

  • PC Window
  • PC Linux

There are games which works also on Linux and ARM and on other architectures which makes things a bit more complex ...

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#7  Edited By spacegg

CIG shared quite much information about upcoming gameplay features which could be integrated into Alpha 3.15 (Q3 patch) if there will be no blockers.

New medical conditions and treatment features with body dragging, personal inventory and medical ships like Cutlass Red, etc. could lead to interesting new medic profession and gameplay in general.

I don't have plan to play as a medic but I wouldn't be surprise if many players are going to be one. As Richard meartioned, it is very dangerous play solo so it would be good to have those kind of players nearby (later there are supposed to be such NPCs as well).

Also, I'm very happy that they have stick in the plan and inventories are not going to be "universal". You have access only to stuff you are carrying with you. Also what you can carry depends on what you are wearing which again affects which ships you are able to fly, what conditions you are able to handle, etc.

Space is dangerous, death is a huge problem, etc. Sounds very promising ...

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#8  Edited By spacegg

Good to hear from CR after so long time. A small update about COVID-19 situation, what is going on with some of core techs and bunch of other things.

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#9  Edited By spacegg

Sounds like a nice addition but I guess not a huge suprise considering how much they have pushed their services for consumers recently.

As a PC and non-Windows user/gamer I of course would like to see them supporting other operating systems than Windows as well. It is Microsoft so expectations are extremely low but there is still a change for huge surprise.

edit: Stadia has worked pretty much perfectly for me. I haven't yet come across a game which has had problems because of latency or other issues.

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#10  Edited By spacegg

There seems to be quite a bit of changes made to ships' FM values in Alpha 3.14. There is an interesting tool made to see how the numbers has changed:

STAR CITIZEN: THE 'APOCALYPTIC CHANGE' COMPARISON TOOL

As always, the numbers can/will still change but it is interesting to see how they are when Alpha 3.14 goes Live.

So quite a few flying related changes coming in 3.14; power management v2, ship FM value changes and missile operator mode. The ship PvE and PvP and general flying experience can be expected to be pretty different... or rather that it could be without current desync issues ;-)