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spacetrucking

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spacetrucking

1080

Forum Posts

91292

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@bpriller: Thanks, I just claimed it (I think). I got a 404-type error page after hitting redeem but it shows up on my download list.

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spacetrucking

1080

Forum Posts

91292

Wiki Points

268

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Reviews: 4

User Lists: 6

#2  Edited By spacetrucking

That's cool.

But why is there no Master Chief Collection bundle? As a PC/PS owner, that's the one game/franchise that would make me buy an Xbox One this year. $349 is still a fair price for a new console though.

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spacetrucking

1080

Forum Posts

91292

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Reviews: 4

User Lists: 6

#3  Edited By spacetrucking

Space Marine, the Harry Potter and James Bond series (for obvious reasons) and a few old Rare games like Perfect Dark & Conkers have a lot of British VO. Ryan and Vinny really knew how to take the mickey out of such games (Shhapyce Muhreens?)

All Codemaster games have British VO too but it's mostly for the menus, tutorials and race commentary only so I'm not sure they count? Before the Fable series, most of the old Bullfrog games, like Black & White, Dungeon Keeper had British VO but again, those games didn't have much voice work anyway.

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spacetrucking

1080

Forum Posts

91292

Wiki Points

268

Followers

Reviews: 4

User Lists: 6

#4  Edited By spacetrucking
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spacetrucking

1080

Forum Posts

91292

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Reviews: 4

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Origin name is Spacetrucking. Region is Western US, though sometimes I get better latency on South Central US for some reason.

Let's drop some titans and twist necks!

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spacetrucking

1080

Forum Posts

91292

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268

Followers

Reviews: 4

User Lists: 6

#6  Edited By spacetrucking

The last moment in Infamous 2, when you're first told to hold R1, R2, L1 and L2 (basically forcing the player to clutch on to the controller as tightly as possible) and then told to 'let go', is still one of favorite bits of controller-to-game interactions. On-the-nose but effective! And it's a moment that's a bit unique to games because of the way it involves the player.

It's somewhat misplaced in a game with such wanton destruction but it still had emotional impact. Before the last half-hour of the game, I was certain I wanted to replay the whole storyline to see the other/evil side (as a sidenote, it's one of the reasons I hate the absolute light/dark side moral choices in games).

But after that ending, I didn't want to. It was just so well executed that I didn't want to spoil my experience for the sake of completion. I played a bit more Infamous 2 after that ending but story-wise, I was done. I thought it was the perfect epitaph to Cole's troubled life and if they ever make another Infamous, it had to be with a new character.

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spacetrucking

1080

Forum Posts

91292

Wiki Points

268

Followers

Reviews: 4

User Lists: 6

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spacetrucking

1080

Forum Posts

91292

Wiki Points

268

Followers

Reviews: 4

User Lists: 6

#9  Edited By spacetrucking

STALKER's Redux mod has everything you mentioned and more. Those games are incredibly realistic to begin with but the Redux takes things that extra mile by introducing hunger, bandages that only stop the bleeding but don't heal, makes weapon maintenance harder and so on and so forth. Just read their notes - most of it is very well thought out as it brings the game world very close to the real. I enjoyed it for a while but the problem is, it is a little too close to reality and makes certain parts of the game a chore (like real life).

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spacetrucking

1080

Forum Posts

91292

Wiki Points

268

Followers

Reviews: 4

User Lists: 6

#10  Edited By spacetrucking

@empathe said:

Follow-up questions! Whose got'em?

How mobile/tough/expensive is the Oracle (since we are talking about a harassment unit) ?

Also, did you get a chance to try the campaign or the new mod/DOTA stuff? Kerrigan's gameplay previews look very similar to Dawn of War 2's Force Commander thus far.