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Spence_5060

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The Need to be the Hero

This blog post today is gonna be a shorter one I think. This one is going to do with a lot of what I was talking about yesterday of how morality systems in games work. I think this one is going to be shorter is because a lot of what this blog post is going to be about is already said in my post previous to this one. It may also be because I may not have as much time on my hands during the mid-week to write lengthier posts.
 
What I wanted to talk about today is something that I hinted at a bit yesterday. That is that in morality systems you are given a choice in games. And that choice is that during certain parts of the game do you want to make a good choice or an evil choice. Usually in the game you have multiple opportunities to make a decision to pull your character to one side. This kind of game I think interests me more than any other kind of game out there. That's because the game's outcome is usually what you want it to be whether it's good or bad. So when I get excited about a game like this I ask my friends how they played the game because I know that it would be different from mine because everybody plays these kinds of game differently, right? The shocking this is that they really don't. My own play style is that if there are multiple endings to a game then I would play the good side first and after I've seen that, then I would see what some of the other ones are whether they are less good or just plain evil. The surprising thing is that that is how most everyone I've asked plays. Everyone would play the good side then play the evil side. Now what I'm wondering is that if this is how most all gamers play then why is that? Now I know that now everyone plays this way of course. I can definitely bet that there are some people out there that play the evil side or or even the evil side only.
 
Now when I wonder why a person would do this I have come up with a couple of different theories. One is that everyone wants to be the hero. No one ever wants to be the bad guy in the movie because he never wins. From this I guess that it's just human nature for us. One of my other theories is that because most of us have played so many video games in the past that we've been trained to become a hero. What I mean by this is that in most games we play we ultimately become the hero as the character. By the end of the game we save the love interest in the story and probably the whole world or something. The thing is that that is usually the end result of most all games we play, unless the whole point of the game is to be the evil character in the game to rule the world, but that is a every small majority comparatively. I wouldn't exactly call this like training for the mind of other games as it is more of a force of habit.
 
Another thing that boggles my mind is that what we see even less than choosing the evil side first is that we don't see any mixed decisions of characters. What I mean by that is that we don't see anybody that would maybe make a decision that would best suit the situation. We would only see people make all good decisions or all bad decisions in  game. We don't see anybody, for example, help this person out because we will feel good for it and then kill this next dude because he was an asshole to you. You just don't see anything like that anymore. It's just interesting to me that people are almost in a way playing by the guidelines of the game of being only all good or all evil. I really believe that if you were to just play a run through a game and making the decisions you want to make as a player and a person, then i think you would have more fun then than any other time you've played that game. But again you can confuse what you want and in your best interests with the want to be the hero. But again that's just human nature.
 
 
Wow. That was a shorter one compared to my other earlier blog posts. Okay, well this next part is for all the people new to my blog post. This blog that I am doing will have new and interesting posts will be going up daily. Yes, each and every day. It is becoming a little harder to do one every day so I may eventually be doing one every other day. But for the time being expect a new one each and every day. And please feel free to comment on them. Please tell me if you agree or not on what I've written. Thanks for reading.

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Spence_5060

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Edited By Spence_5060

This blog post today is gonna be a shorter one I think. This one is going to do with a lot of what I was talking about yesterday of how morality systems in games work. I think this one is going to be shorter is because a lot of what this blog post is going to be about is already said in my post previous to this one. It may also be because I may not have as much time on my hands during the mid-week to write lengthier posts.
 
What I wanted to talk about today is something that I hinted at a bit yesterday. That is that in morality systems you are given a choice in games. And that choice is that during certain parts of the game do you want to make a good choice or an evil choice. Usually in the game you have multiple opportunities to make a decision to pull your character to one side. This kind of game I think interests me more than any other kind of game out there. That's because the game's outcome is usually what you want it to be whether it's good or bad. So when I get excited about a game like this I ask my friends how they played the game because I know that it would be different from mine because everybody plays these kinds of game differently, right? The shocking this is that they really don't. My own play style is that if there are multiple endings to a game then I would play the good side first and after I've seen that, then I would see what some of the other ones are whether they are less good or just plain evil. The surprising thing is that that is how most everyone I've asked plays. Everyone would play the good side then play the evil side. Now what I'm wondering is that if this is how most all gamers play then why is that? Now I know that now everyone plays this way of course. I can definitely bet that there are some people out there that play the evil side or or even the evil side only.
 
Now when I wonder why a person would do this I have come up with a couple of different theories. One is that everyone wants to be the hero. No one ever wants to be the bad guy in the movie because he never wins. From this I guess that it's just human nature for us. One of my other theories is that because most of us have played so many video games in the past that we've been trained to become a hero. What I mean by this is that in most games we play we ultimately become the hero as the character. By the end of the game we save the love interest in the story and probably the whole world or something. The thing is that that is usually the end result of most all games we play, unless the whole point of the game is to be the evil character in the game to rule the world, but that is a every small majority comparatively. I wouldn't exactly call this like training for the mind of other games as it is more of a force of habit.
 
Another thing that boggles my mind is that what we see even less than choosing the evil side first is that we don't see any mixed decisions of characters. What I mean by that is that we don't see anybody that would maybe make a decision that would best suit the situation. We would only see people make all good decisions or all bad decisions in  game. We don't see anybody, for example, help this person out because we will feel good for it and then kill this next dude because he was an asshole to you. You just don't see anything like that anymore. It's just interesting to me that people are almost in a way playing by the guidelines of the game of being only all good or all evil. I really believe that if you were to just play a run through a game and making the decisions you want to make as a player and a person, then i think you would have more fun then than any other time you've played that game. But again you can confuse what you want and in your best interests with the want to be the hero. But again that's just human nature.
 
 
Wow. That was a shorter one compared to my other earlier blog posts. Okay, well this next part is for all the people new to my blog post. This blog that I am doing will have new and interesting posts will be going up daily. Yes, each and every day. It is becoming a little harder to do one every day so I may eventually be doing one every other day. But for the time being expect a new one each and every day. And please feel free to comment on them. Please tell me if you agree or not on what I've written. Thanks for reading.

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MikkaQ

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Edited By MikkaQ

This is an interesting theory, about how we've been conditioned to act like the good guy first, cause of older games, and also things like action movies, and TV and whatnot. 
I know I play it good guy first, and if I really, really like the game, go for the other ending, but I rarely play games twice.  
 
Also I get annoyed that good/evil decisions are just that: binary choices that make you either Jesus Christ or Adolf Hitler. There's got to be middle ground. I know I myself would attempt to talk my way out of most situations, and find a balance that proftis myself.

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Kiro_LeMark

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Edited By Kiro_LeMark

I think that there is another factor that is fairly influential in this particular choice. I find that most games until relatively recently that offered this kind of moral choice tend to have a "Evil Choice - Good Reward Now / Good Choice - Better Reward Later" mechanic attached to them. It always seemed as though the good choice yielded the better result both in terms of loot acquired and opening up further choices down a chain. I think this may have been a factor in games like Mass Effect, The Witcher and others in the genre going for more of a "Tough Love / Classic Hero" dichotomy as opposed to your classic Hero / Villain split.
 
Furthermore, I find most of my friends are just downright uncomfortable being the bad guy. I think it takes a certain kind of personality to enjoy being evil more than the good path. It seems as though it might be easier to feel a sense of accomplishment when we do the classic "Save the Baby", whereas the "Kill the Baby" choice tends to feel  far more artificial and ultimately less fulfilling, not because of some inherent moralistic difference, but simply because of the relative youth of being the bad guy as a mechanic in game design.

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trophyhunter

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Edited By trophyhunter

fartnuckler jones is the man you should call.

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Spence_5060

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Edited By Spence_5060
@XII_Sniper said:
 "  Also I get annoyed that good/evil decisions are just that: binary choices that make you either Jesus Christ or Adolf Hitler. There's got to be middle ground. I know I myself would attempt to talk my way out of most situations, and find a balance that proftis myself. "
 
I you go to my blog, my blog post from yesterday about the morality system itself talks about that.
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deactivated-590b7522e5236

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I was brought up to assume good = right, bad = wrong.

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zanzibarbreeze

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Edited By zanzibarbreeze

Yes. I usually play as good first, then if the game appeals to me enough, I'll go back and play through as evil. But perhaps that's more a case of me reflecting onto the avatar. If there's a choice of "save a person" or "kill a person", then I'll save the person automatically barring other circumstances and other factors, because I'd save them in real life. What I mean, then, is that on my first playthrough I play as myself, basically - just a version of myself that has electrical powers (ie Infamous) et cetera.

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DystopiaX

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Edited By DystopiaX

I think it's more because a good morality system hasn't been implemented yet. Either you're completely good or you're completely bad. You addressed the lack of mixed decisions, and I think there's a couple reasons for this. First is that you never care enough about anyone to make an opinion based on them- you won't hate anyone enough to just kill them, or like anyone enough to spare them. For games that reward being good/bad (bioshock, inFamous), there's no incentive to be neutral. In Bioshock there are achievements for either rescuing or saving little sisters- why save a few if you don't get rewarded for it. Other games like inFamous REQUIRE you to pick a side- if you don't you can't unlock abilities. It's like that for a lot of other games too-you're rewarded for being good/bad so there's no point in being neutral. 
 
Also, a big problem is the emotional disconnect that a lot of people have. A lot of people play assholes because blowing shit up and shooting helpless people in the face with a shotgun in GTA is fun. If we cared about the characters we were killing, it would impact our decisions but since games haven't reached the point yet where we're truly emotionally connected to the characters/story players will behave in the way they want to- either they want to be the hero, in which case they'll save the character because it's what heroes do, or they want to be a villain, in which case they'll kill the poor bastard because that's what villains do. 
 
I think a part of that is also because of the media we watch growing up- rarely as a child do you watch cartoons where the characters are morally neutral in their actions. Either there's the archetypical hero who does the good stuff no matter what (And always wins-perhaps why we always play good people), or the villain, who will always commit evil acts (and loses). When we are able to play these roles ourselves, we naturally want to act the way our idols in cartoons do- to be like Superman and be the ideal hero, or to be like Team rocket (pokemonlulz) and always be the villain, because when we were growing up that's what all of the characters we saw did and we naturally want to imitate them.

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armaan8014

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Edited By armaan8014

 Check out The Witcher. It has the option of neutrality till the end, and has implemented the whole system of morality very nicely. It is also one of the best games I have ever played. 
 
And by the way, what you said about playing according to a situation, is exactly what I do. I pretend I am in that situation in real life, and deal with it accordingly. So I may be good to a person, but if that character starts acting weird, I might point it out or choose a rude dialogue option, which would affect my game in the same way. It's just about how you play the game.