SpiderRumor

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SpiderRumor

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Per their blog

The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.

Probably the biggest part of this news is that Valve is buying developers again. Probably the easiest joke you can make is that In the Valley of Gods is HL3. Congratulations to all involved!

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SpiderRumor

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Betting it will be their "Play bad games for yucks" concept plastered into a sorta quick rundown of a buncha of the steam releases giving a Go/No-Go as an indication of complete shovel-ware and mildly enjoyable video-experience.

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SpiderRumor

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#3  Edited By SpiderRumor

This is too weird not to share!

Thanks, grandma...

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SpiderRumor

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So if I wanted to learn guitar, this would be worse, but if I just needed a practice tool, this would be better?

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SpiderRumor

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I played around 2 races of Forza offline so that I could see what it was like without drivatars. It was waaaay easier.

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SpiderRumor

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#6  Edited By SpiderRumor

Bet you haven't even experienced Jail Mode

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SpiderRumor

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Link to reddit thread where leak happened.

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SpiderRumor

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#8  Edited By SpiderRumor

I liked the game. I feel that video games are becoming less "game-y" and are figuring out how to create experiences that aren't just some mechanic repeated until it get bored with itself. Maybe if there was a way to telegraph "If you come in with these expectation you will be disappointed" however, I feel that it is the fault of the buyer in most of the cases. Proteus has been reported on fairly conclusively that this is not a traditional game and if you did as much research as watched the trailer you would have seen what you are paying for. Examine for yourself if the game is an experience you would like to have and then make your buying decision, don't just buy a game because hype.

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SpiderRumor

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#9  Edited By SpiderRumor

The link for the XNA article leads to the Brian Reynolds article.

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SpiderRumor

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#10  Edited By SpiderRumor

I kind of disagree with "Masocore Indie Platformers" being a bad trend, considering the examples provided either weren't that difficult (Snapshot) or the difficulty was one of the main design choices (Dustforce). I also think that "Assassin's Creed's Decline" is a weird option for a "trend" because there were only two bad (main) assassin's creed games.

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