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spiketail

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spiketail

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Jeff really needs to tighten up his radius on Turn 3.

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Edited By spiketail

@cr0ssbow : My best guess would be that the airlock was still pressurized and it was breached. After you depressurize the cabin, you still have to depressurize the airlocks.
EDIT THOUGHT: Which direction you slag the cut points also matters. The spark spray can set off soft cargo or volatile containers. Quick review of the footage shows there was also a fuel container right next to the airlock entrance (Seen at 7:48). So, I presume @vinny 's cut point spray set off the fuel container. Which would explain why the explosion was huge.

Very surprised by how much damage it did. It also must of damaged the reactor enough that it was slowly degrading over time. I have had a salvaged reactor go boom during a freeplay while it was at the barge.

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spiketail

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Edited By spiketail

@vinny - That exact video came to my mind as soon as you started mentioning what time of year it is once again. Here's 1 that also always comes to my mind:

If there was one thing I could say about Mr. Davis, it was would the pure unfiltered personality he showed to the world.

@fistoh said:

Gosh I still vividly remember the day I learned of Ryan's death, absolutely gut wrenching.

This will always be it; this is the alpha and omega: https://www.youtube.com/watch?v=qaGmGiY5PpQ

(Please forgive the Max Temkin)

I say this as someone who was working as a Janitor when this video went up: 110% respect for Mr. Davis taking the moment to properly dispose of the pie after the gag failed to fully realize itself down the hole. Saved someone from suffering a moment of anger and resignation of finding that pie to have to clean up.

<3 Ryan Davis, we are poorer for the lose and strive to make and be part of a world he'd love.

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Edited By spiketail

@bladeofcreation said:
@phobosanomaly said:

The first few missions of this game made me feel like a moron. I didn't know that different types of salvage have different salvage points, as the game never tells you that there's a processor and furnace in addition to the barge. It does display the salvage point when you have an item grappled, but that isn't explicitly stated and the HUD is so busy that I didn't notice, much less parse that information.

Cut points can only be cut when the reticle turns red over them, but that's not stated. I spent several minutes trying to cut a point from just far enough away that the reticle didn't turn red, wondering what I was doing wrong. I tried cutting vertically, horizontally, letting the cutter get to the overheat point and then backing off multiple times, until I realized that no, I just wasn't close enough.

These are my two biggest gripes so far. I played just under an hour last night and ran into the exact same issues. I was actually planning on looking up which items go to which salvage points before I played again, then I watched this Quick Look. I can admit to missing the data on the HUD, but also glad I'm not the only one!

Other than that, it's a cool concept that I dig. The upgrades look fun and I hope a modding community springs up for this game.

After failing the tutorial 5+ times due to tossing the Antenna into the Furnace, I looked it up in their Steam Forums. Yes, the HUD tells you where to toss it. BUT IT IS NEVER CLEARLY EXPLAINED (All caps for emphasis. Not angry voice.) That HUD section is also a lighter color that easily blends into the sun-lit hull you're floating over. Gee, wonder why it was hard to notice? The materials/item HUD section is very important and with only 3 places to toss things, easy enough AFTER you know what you're doing.

They definitely will need another pass on the tutorial to better familiarize players with what is being presented.

Random aside: Don't forget the ships come per-pressurized! I was taking a Mackerel variant apart and I melted the cut points for the ceiling cargo doors. BHOOOOOOSH went all the air out into the lovely vacuum of space. Luckily I was to the side and had a good laugh over it.

Also, I do about 2 ships per session and call it done for the day. Very relaxing, but I don't want to zip through all the content super fast.

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spiketail

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Been following a blog for years, waiting for the cat adventure game. Now looking forward to never playing it if it never escapes the prison of Sony.
https://hk-devblog.com/

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Edited By spiketail

Great news: Abby still has a perfect UNO record.

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Hoo boy... looks like they're playing with expanded material while just trying to play a base game of Deception. Just guessing from looking at the scene tiles (I'm currently 22 minutes in the video.) compared to an all components pic (link) I found on BGG.

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Edited By spiketail

On record: @alex stating, at 1:33:30, he wants to do a ranking of every Nicolas Cage movie.

And some quick thoughts - Pulling Rank in the Cage. Getting Cage-y in the Ranks.

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Edited By spiketail

While I so want a Jeff & Brad playthrough or a Vinny & Brad... I think what I would really want would be a Jan & Jeff.

Also, I just can't imagine playing through SR3 with a controller.

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Just started watching and read the comments before hand. If this is Old Anime era (Millennial Reckoning), I must be from the Ancient Anime era. Shout outs to Dragon Ball, Cowboy Bebop, Trigun, Outlaw Star and Serial Experiment Lain (Not Toonami but in the same time frame for me).