@bladeofcreation said: @phobosanomaly said: The first few missions of this game made me feel like a moron. I didn't know that different types of salvage have different salvage points, as the game never tells you that there's a processor and furnace in addition to the barge. It does display the salvage point when you have an item grappled, but that isn't explicitly stated and the HUD is so busy that I didn't notice, much less parse that information.Cut points can only be cut when the reticle turns red over them, but that's not stated. I spent several minutes trying to cut a point from just far enough away that the reticle didn't turn red, wondering what I was doing wrong. I tried cutting vertically, horizontally, letting the cutter get to the overheat point and then backing off multiple times, until I realized that no, I just wasn't close enough.These are my two biggest gripes so far. I played just under an hour last night and ran into the exact same issues. I was actually planning on looking up which items go to which salvage points before I played again, then I watched this Quick Look. I can admit to missing the data on the HUD, but also glad I'm not the only one!Other than that, it's a cool concept that I dig. The upgrades look fun and I hope a modding community springs up for this game.After failing the tutorial 5+ times due to tossing the Antenna into the Furnace, I looked it up in their Steam Forums. Yes, the HUD tells you where to toss it. BUT IT IS NEVER CLEARLY EXPLAINED (All caps for emphasis. Not angry voice.) That HUD section is also a lighter color that easily blends into the sun-lit hull you're floating over. Gee, wonder why it was hard to notice? The materials/item HUD section is very important and with only 3 places to toss things, easy enough AFTER you know what you're doing.They definitely will need another pass on the tutorial to better familiarize players with what is being presented.Random aside: Don't forget the ships come per-pressurized! I was taking a Mackerel variant apart and I melted the cut points for the ceiling cargo doors. BHOOOOOOSH went all the air out into the lovely vacuum of space. Luckily I was to the side and had a good laugh over it.Also, I do about 2 ships per session and call it done for the day. Very relaxing, but I don't want to zip through all the content super fast.