I'm kind of late to the party on this one, but I enjoyed your post and could relate to it a lot as someone who grew up seeking those 'magical' experiences in a small US town where everyone worked either in government or education. I spent basically my whole life trying to break into games, and it's been a lot slower for me than most people. However, our trajectories sound pretty similar, so here's how I see it.
What is clear immediately is that you have lots of talent in multiple mediums, most of which are pretty relevant for video games. Right now it seems like you are using your talents in ways that sort of suck the beauty from them to pay the bills - Painting football players doesn't quite give the same catharsis as painting a landscape. If you want to break into games, you'll need a portfolio and practice. It's a space full of really cool people, but it's also a really competitive space. If you haven't already, I would go onto reddit's r/gamedevclassifieds and r/INAT (I Need a Team) and post offers to do art or music for indie games. You can also try posting on TigSource as a lot of developers congregate there. Even those communities are pretty busy, so you may need to offer to work for free (it sucks, I know). It can pay off by making you some good connections and adding to your portfolio, though. With regards to moving, I don't have a ton of advice except that I moved across the US and although being in a more tech and art-focused part of the world helps a lot, I still feel disconnected because I'm not as talented as the people here are yet, and especially in code-focused parts of the community that can feel really prohibitive.
I'll give you some examples from my life and how I've been dealing with the same issues (not that I've been doing things perfectly; far from it). I've always loved designing games. When I was younger, I would draw my own Pokemon cards and sketch 2D Mario levels during class. I tried getting into dev, but the programming and math side of things was discouraging, and I didn't know anyone else who shared my interests. Game design majors weren't really a thing at reputable/affordable colleges just yet, so I went with Marketing and Entrepreneurship, which I'm also interested in, conceptually at least. Now, I work at a marketing firm with very demanding hours while designing things on the side. I took the route of designing an indie game too, and while it's good for making talented connections, I wouldn't rely on it to make you a livable salary out of the gate. I began by developing with my roommate, but eventually got some new partners, as he wasn't willing to put work in every day and wasn't serious about the idea. That's the thing about passion projects - You can't rely on everyone to have the same amount or the same type of passion as you. Furthermore, unless you have an incredibly simple, micro-game level idea, you will need to devote too much time, and there is too much market uncertainty, for this to be a viable source of income right away.
I designed an arcade-style puzzle game, and that will have been in development for probably 18+ months before it'll be released. Even then, I'm not relying on it making too much money because the audience is niche. I'm okay with that, because I was doing it mostly for practice and to see if I liked the experience. Side note, but if you have a game idea and are interested in attempting to suss out the potential market size, SteamSpy can be really helpful and I have some tips for using it.
Because video game design is kind of slow and requires lots of external input around the design (art, music, animation, etc) I also started designing a tabletop game. I ended up really liking it, and will probably do a Kickstarter like an above user suggested if I can get it together. Otherwise, I've cut my living down to a bare minimum and have been saving to design full time, but even in that process I'll need to take odd jobs and do a little freelance work here and there. Just having these two uncompleted projects in my portfolio has helped me get some leads at a few companies around me, too.
Anyways this has gotten huge, but that's kind of been my take on a similar experience. If you want, PM me and I can give you more details. Either way, good luck!
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