As someone who grew up more with Tekken and Soul Calibur (as well as those other fighting games that people refuse to accept as fighting games, such as Smash Bros), I was used to unlocks being the single player content.
I spent hours upon hours grinding out cash in Tekken Tag 2 when it was released on consoles just to create zany get ups (I had a Henrietta/Triela set from Gunslinger Girl for my Alisa/Lili team. Because I'm a cool dude), and that was hours upon hours spent playing through arcade and survival mode over and over again by myself. The fighting system was fun and the AI weren't entirely brain-dead, so it was a relaxing way to spend a evening.
Street Fighter V needs this. It needs some sort of endless mode with Fight Money payouts increasing for how far you get. An arcade mode with payouts at the end increasing for difficulty played. Hell, if they were being nice about it, they'd let you fight the CPU in versus and grind out currency that way. Naw.
The cosmetics in Street Fighter V and the cosmetics in Tekken serve different purposes. Tekken uses the cosmetic items as a carrot to lead you back to play the game more, whereas Street Fighter V uses these items as a way of persuading you to give them more money. The addition of "premium" costumes that are only obtainable through coughing up real life dough are proof.
I don't intend this reply as any sort of "Grr Tekken is better than Street Fighter!" debate by the way, because that's silly. Both are fun fighting series.
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