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spncrbghmn

hi, i'm spencer baughman, my username is just my name but with no vowels

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3.8 stars

Average score of 6 user reviews

six years later and the third, more or less, holds up 0

absurdity is, for all intents and purposes, the name of the game here. going into playing saints row: the third 6, almost 7 years after its release i had a decent idea of what to expect. some genuinely funny one-liners sprinkled in and around the action. explosions and lots of them. also, dildos. when everything was said and done, that's what i got. at the end of my 15 or so hours, i was highly satisfied recording sixties sci fi action movie sequences, invading cyberspace as a laser shooting to...

1 out of 1 found this review helpful.

a unique entry that stands out in a genre which may not entirely be for me 0

i'll keep this short. grow home does a lot of unique things. the control scheme is unconventional but easily stands out as the takeaway from this game that makes it stand out from the rest of the crop. i love the aesthetic it develops. the low poly environments work well hand in hand when B.U.D and M.O.M are seemingly floating amalgamations of cubes and lighting effects. i understand the praise the game receives and would like to see more developers make entries in this style of game.here's wher...

1 out of 1 found this review helpful.

john mcclane, meet jason fleming 0

so, metroidvanias are a genre that's held a special place in my heart. it's not because i'm a fan of castlevainia or metroid (although i am of the latter; not as much of the former) but it's because the structure the genre has put in place has sunk its teeth into me pretty bad. it's basic knowledge that in games of this genre, you begin incredibly dis-empowered and in a large open world and over the course of the game's runtime, you become armed to the teeth and are able to access every single i...

1 out of 1 found this review helpful.

A valiant sophomore effort proves that Playdead’s indie stardom wasn’t a fluke. 0

I have a soft spot in my heart for horror games. Whenever I spent the night at my friends house as a kid we would pull out the ol’ Playstation 2, a copy of Resident Evil 4 and just go at it until the wee hours of the morning pounding back liters of multi-colored Mountain Dew in a pitch black room and taking turns playing whenever the other died, just making a time of it. Before we knew it, RE4 became a thing of the past and we started going down the list of other games in the genre. We be...

1 out of 1 found this review helpful.

RE: View - Ubermosh 0

By the time I was a kid arcades were becoming a thing of the past, if they weren't a thing of the past already. Growing up in the late 1990's meant that I was too young to experience the great communal arcade halls of legend so I had to seek shelter in every bowling alley, movie theater, and smoke filled restaurant closet in existence that held the remaining, public. As a small child, you had to risk life and limb, talking to the creepy middle aged guy behind the counter who's slightly balding, ...

1 out of 1 found this review helpful.

Generational warfare masks repetitive situational combat 0

When I started playing Massive Chalice, I really fell in love with the concept; family based warfare in the vein of HBO’s flagship program, Game Of Thrones, meets an XCOM inspired combat system. As a huge fan of the XCOM franchise as a whole, this naturally popped up on my radar and on paper, this game has potential and more or less works. With that being said, my optimism wore off after I was about 5 hours deep.Before I continue, I should say I did not purchase this title through Double ...

1 out of 1 found this review helpful.