Releasing virtually any game nowadays without camera control, unless it was a 2-D side scroller or adventure game, would be criminal. It's has practically become the next 'jump' button. So if you're theory is right and camera control has detracted from a game's ability to scare players, I'm curious as to where the survival horror genre can go? The only reasonable answer I see to that is FPS-style, a la Amnesia or the more recent ZombiU. But if that's the case, I can imagine this genre going the way of the smups and becoming a real niche market. The Wii U might present the move interesting option in the evolution of this genre because it can provide two views of the same action simultaneously. Just a tangent thread...
Not sure if this has been mentioned here, but my biggest problem with full retail games going digital is the non-existent resale market. I don't know about everyone else, but with the exception of a few favorites, video games to me are like good books and meant to be shared. After playing a game to satisfaction, I often re-sell them on Amazon.com. To this end, I believe both Microsoft and Sony want to pursue digital-only distribution a lot more to squash the re-sale market, but unless they plan on selling their consoles themselves, they cannot afford to alienate the Best Buys and Gamestops of the world...just yet.
I definitely they should take a good, long break before making another Uncharted game, but I'd definitely like to see those characters again, especially for next-gen consoles. Of course, they could always turn it into a lovable kart-racer. Ha hA!
Probably one of my favorite games of this generation, but definitely not without its flaws. Personally, HR was a game that advertised true choice of play-style, but in the end, you really only have one option. For the life of me, there was no way I could find to go through the game like a straight-up FPS. Instead, it seemed clearly designed to be a stealth game, with choice being restricted to choosing between hacking or persuading. I loved the narrative overall - especially the first act, but I agree, the different endings seemed tacked on and much like ME3, none of the options seemed to really make much of a difference.
On a side note - I was also a bit disappointed that the CG cutscenes were the not the same as those shown in the trailers, like movie trailers showing scenes not in the final cut.
I'm betting it'll be announced at the Tokyo Game Show or E3, but not released in the US until Q1 2014 for PS3 and 360. This kind of depresses me though...
Other than the obvious (being The Walking Dead), I've always enjoyed the endings to Max Payne 1 & 2, and a few of the old adventure games, like Full Throttle and Day of the Tentacle.
I usually play male through the single-player campaign, but for some reason I tend to pick female for the multi-player (like in ME3). And for fighting games, I'm always Ken. Doesn't matter what game it is. I'm Ken.
Log in to comment