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stalefishies

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stalefishies

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#1  Edited By stalefishies

I think you're taking things way too literally. Just get rid of 'you', either using the imperative, the passive voice, or just restructuring the sentence.

I'm not sure what your objections are to this example from earlier:

Spamming a button several times after death will give one of a half dozen messages from a vampire baby.

Everything in italics is the object of the sentence; replacing it with a pronoun makes it clear we're in the third person:

It will give one of a half dozen messages from a vampire baby.

'It' is definitely in the third person, so I don't see the problem. This is the same for the example where 'you' was replaced with 'players'. As for objecting to the imperative, you could argue the imperative mood isn't really in any grammatical perspective:

I am good at the game.

You are good at the game.

He/she is good at the game.

Be good at the game.

By replacing am/are/is with the infinitive form of the verb, be, we're taking the person completely out of it. OK that's a bit tenuous: we could add 'you should' to make 'you should be good at the game' without changing the meaning, so if it's in any perspective it's in the second person. But I think most people would agree this exception is fine as it it's only second person in this indirect manner.

TL;DR they just want you to get rid of 'you'. (Or perhaps I should say they just want 'you' to be gotten rid of, or get rid of 'you'.)

EDIT - Hah, should have refreshed the page before posting - referring to the imperative as a 'neutral second person' is a good way of putting it.

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You can't name a console 'series'! Series means multiple things! This is one thing! "Xbox series" means all the Xboxes, not the next Xbox!

Anyway, they should call it "the next great console in the Xbox series".

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When Drew/Alexis did their stream on the /infinite page (because Burgle my Bananas was using /live) the actual infinite stream was still running, just at twitch.tv/giantbomb8. I assume that's always up, even if the giantbomb.com/infinite page isn't showing GB infinite itself.

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I also got the ending first try, and have some thoughts:

I guess I'd been through Dark Bramble a few times by then, so I didn't have much trouble getting through it the final time. As for the wait on Ash Twin, I can see why it would suck if you had to make multiple attempts, but honestly for me it was a big part of what made that final dash through Dark Bramble so fun. I got so used to the 22 minute time limit that waiting for Ash Twin to drain felt like it took ages, and so it really put a worry in the back of my mind that I would run out of time. Especially because Dark Bramble is so tense already and you can't rush the anglerfish sections at all. Even more especially because they play the 'end of the universe' music as you travel from Ash Twin to Dark Bramble which just further cements the whole time limit worry. Having that music play and realising that meant I was definitely on the right path and was about to beat the game...yeah I loved the ending.

...or at least I did until you actually got to the eye. Man, I just don't know what they were thinking with that whole final section where you're doing stuff for each of the adventurers. They go from this amazing open world where the ending was there in front of you the whole time, you just had to work it out, to having to do some weird video game-ass video game bullshit for no real reason. And suddenly it's all based around the side characters? There's a beautiful loneliness to the rest of the game, with you trying to understand this dead precursor race through just text alone, and I really wish they'd had you meet some more of the Nomai you see in the text logs rather than that dude on the Attlerock you talked to once at the start of the game and never thought about again. I also really think it takes away from the impact of meeting the Nomai on the quantum moon when he just pops up at the end again with no fanfare. It sucks. It's still my GOTY, but that bit at the very end just sucks.

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@brackstone said:

SKATEBOARDING.

Call me Tony York, everyone calls me that.

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I made a tricky level that I've spent a decent amount of time polishing, themed around getting a lost Giant Bomb challenge coin:

1VP-6MX-N2G

It's mostly just platforming, but there's one puzzle at the end based around a Giant Bob-omb (of course). Hope you all enjoy it!

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#8  Edited By stalefishies

I was inspired by that 'don't jump' level in the story mode and made a short puzzle level out of that mechanic. Hope you all enjoy it!

9FY-1PH-0XF

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#9  Edited By stalefishies

I had exactly the same experience, but I stuck at it. The difficulty curve is really awful: it's frustratingly hard at first, and then way too easy by the end. Part of that is the same problem a lot of Zeldas have with difficulty: as you get more hearts, you can just absorb so much damage that you don't need to really pay too much attention to enemy attacks. If you haven't got the heart containers from the diamond death shop yet: focus on that first.

But also I think it takes a while to get used to the way combat works and the way your action happens before enemies. It ends up being all about the space between you and them: if you're next to someone and move into them, you'll attack before them and all's good. If there's a single empty tile between you and them, you'll move first and then they'll move into you and hit you. If there's two or more tiles, it depends on which beats they move on but you have some leeway to back out if you're about to be hit.

Working all of that out, on the fly, while still trying to keep up with the music just takes some time to learn. You can always switch to fixed-beat mode to get a hang of the spacing if it's too tough. But I would reccommend going back to playing with the music if you can: the tempo pushing you to make split-second decisions when you've got enemies on all sides is some really compelling gameplay.

EDIT - I should also point out a lot of the smart spacing stuff goes out of the window once you get a weapon that can hit two spaces away, which is kind of a shame actually.

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Should the Hottest Mess category just be named after him at this point?