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StanleyPain

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StanleyPain

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For all the people who didn't like ME3 back in the day: I would recommend giving it a try again with the DLCs installed and possibly going into it with the best ending you can get from ME2. ME3 is an insanely strong game, much stronger than I think people gave it credit for, but it's crippled by a few significant things: 1.)If you lost most or all of your crew in 2, the story is severely lacking and 2.) they squirreled away too much important content into the DLC, most especially Leviathan which should never have been made separate. The improved endings are a nice touch as well.

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StanleyPain

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This would make a good series. Personally, I thought this game was terrible, but it's still something I would like to see get a playthrough. Watching it on a TV is pretty rough though...those menus and subtitles are basically illegible to anyone with minor near sightedness (like me). I realize there's probably no way around this without modding the game to level 5 crash potential, but it is a bit of an issue. Still...I would like to see a full playthrough if everyone feels up to it.

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StanleyPain

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I played a bit of Epyx Rogue when I was a kid, but fell off it pretty quick. The closest to a Roguelike I think most people around my age played when they were kids was probably Master of Magic, a weird little game put out by Mastertronic (on those multi game bin collections) with great music by Rob Hubbard and a much better graphical interface. It wasn't randomly generated, but it was the closest thing to a true rogue I seem to recall a lot of people stumbling into. It wasn't until years later that I picked up Nethack and Angband that I gained an appreciation for the true roguelike. I spent a lot of time with Zangband (an alternate release of Angband). Don't think I ever got remotely close to beating it, though. Another solid one was Sword of Fargoal which got a pretty good iOS re-release a few years back.

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StanleyPain

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Jesus, I totally forgot Fight for NY was THIS YEAR. It seems like a lifetime ago. I've been with the GB folks from the beginning (and before) and I feel like through all the BS, 2020 has to be probably the one of the hardest years on you guys. I hope we do eventually see everyone in a studio eventually again under SAFE conditions in a world that is maybe less afflicted, but I am not too optimistic about 2021 to be honest. The effort you all have put into keeping things going as best as possible is admirable and awesome and fuck all the haters with their "weh weh wah the streams don't have the studio vibe/wahh no game of the year/wahh why aren't you doing Xmas stuff" no shit, it's almost like a pandemic will effect real life things.

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StanleyPain

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Man, this is a bummer. I loved Abby, such a weirdly perfect fit for GB. But I am grateful she got in some good stuff before leaving (another Clue Crew, some more scary game nonsense, a Sims 4 quick look). I can't remember when Abby first clicked with me as a 12+ year follower of the GB folks, but it may well have been the first episode of 13 Deadly Sims which was a great series and such a brilliantly simple idea. I kinda wish Dan could have been on this as a bit of a farewell thing, but maybe that would have been too much craziness. See ya later Abby, you will be missed by a whole bunch of GB fans (even though I know you're not technically going to stop the gaming madness).

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StanleyPain

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This game seems really cool except for the dumb horror game trope of flashlights that don't act like any real-world flashlight known to man. Flashlights for decades now have nice a nice big radius to their lens, not a tiny pinhole (unless it's a technical/repair light) and ambient light from a flashlight frequently lights up an entire room. I have a light on my keychain smaller than a cigarette capable of something like 80 lumens. Yeah, I get it, atmosphere, but it's not atmospheric it's just dumb. The game would still be interesting and scary even if you could actually see like a real person would be able to.

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StanleyPain

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@2headedninja said:

@goulash_enjoyer said:

You'd think, after three full games, he'd have learned which weapon types to use against health, armor, and shields. But no, he still uses his heavy rifle against shields and smg against armor..

What does it matter? They are playing on a difficulty where that makes no difference. They are clearly in for the story not for the challenge.

More than a few times he's complained about his weapons not doing enough damage or enemies being too tanky, and that's because he's bullishly not learning the systems. It's not a big deal, it's just irritating to watch. More because he's making it harder on himself, not because I feel some backseat gamer need to enforce my play style on him.

I mean, I've been in that situation many times before and it feels bad when I find out there was some small specific I didn't learn that would have made a minor frustration easier. A single minor frustration, not a big deal, but if that minor frustration shows its face in every combat encounter for 30 hours, yeah, I feel bad when I realize I could have avoided that entirely.

It's almost like they're juggling multiple pieces of content and their lives and a bunch of other shit in a very trying time and maybe don't really give a shit about vague minutiae in a game whose combat is "meh" at best anyway.

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StanleyPain

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Game does a shit job of explaining mechanics:
"UGH WHY IS ABBY SO BAD AT THIS GAME THAT EXPLAINS NOTHING ABOUT IT'S MECHANICS!"

Ignore the idiots, Abby. Some of these games are trash, and you guys make them legitimately entertaining. Keep on keeping on.

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StanleyPain

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Just an fyi that making fun of Rednecks isn't really acceptable anymore. Rural Americans have some of the worst schools and working conditions of any in the country, with industrial jobs dwindling resulting in even poorer economies in their historically industrial-based communities. On top of that, "intelligent" Americans constantly shit on them. It's no wonder many of them turn to supporting a fascist who pretends to care about them in response. If your progressivism begins and ends at racism you still have a long way to go. The 2020 war is class war and you're a puppet until you recognize this.

Game looks sharp, though.

Southerners aren't a "race" so it's not racism to mock them. Just putting that out there.
You do have a point and, yes, there is a general kind of classist thing in how some of this humor comes off, but at the same time there needs to be intellectual honesty that if you align yourself with bigotry and fascism because someone made fun of you, the "making fun of you" is not the thing that made you awful, you were kind of already awful to begin with and the mockery was kind of deserved.

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StanleyPain

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For 10+ years Giant Bomb folks have been posting about how "you missed" and other backseat driver comments are totally unhelpful and dumb and don't take into account the natural way someone sometimes play through a game, and yet....here we are.