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StarvingGamer

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GotY 2016

Despite everything else, 2016 was another fantastic year for fans of good-ass video games. A bevy of inventive new IP was released from development teams around the world in all sizes, and favorite franchises that had lost their way managed to reclaim the spirit of what made us love them ten or twenty years ago. Game creators seemed less afraid to take risks and just get weird, and great strides were taken to increase diversity and inclusivity in games, even if we still have a long road to hoe.

Between moving into an actual house and starting my eldest in kindergarten and my youngest in preschool, several experiences deserving of my time had to be passed over. Which isn't to say I didn't play plenty of games (I did), and I'd like to tell you about some of them.

List items

  • It's been a rough year for Street Fighter V. The game had a shaky-ass release and never fully recovered, at least in the eyes of the public. Even now, almost a year later, Capcom isn't even close to catching up and repairing their relationship with the casual audience.

    As an online warrior, though, none of that matters. That's because with Street Fighter V I have had the more fun playing with people than any other fighting game. Thanks to the numerous small tweaks to lower the execution barrier for people with bad hands like me, I can play the game secure in the knowledge that when something goes wrong, it was my decision making and not my inability to perform finger acrobatics in a satisfactory way that got me. While small, the cast is varied and incredibly well balanced, and even if my preferred strategy of keepaway is somewhat weaker in V than in past iterations, I'm never so disadvantaged that I feel like it's more the game beating me than the other player.

    Capcom claims to have plans for the game through 2020, and 2017 will be the first big indication of what exactly that entails. Beyond the recent balance update and some new characters, there are dozens of quality-of-life tweaks that I'm hoping will be made sometime in the next year to bring the game's quality up to a level that is more easily recommendable to fair-weather street fighters.

  • What to say here? Monster Hunter is the best, and Generations brings drastic but welcome changes to that tried-and-true formula. Most notably, the fact that each weapon can now be wielded in any of four distinct hunter styles effectively quadruples the number of options when tackling a monster, and enables players to more effectively focus on their strengths when they play. Unlike previous games where I had to maintain a wide variety of weapons to deal with different monsters, I was able to overcome almost every creature in Generations using either a hammer or greatsword in the aerial style. Using a monster to boost myself 30-feet in the air, only to come back down on its head with a massive charged slash attack never gets boring.

  • This game is good! It's sooo good! Unfortunately I had to sacrifice The Last Guardian to "Best Old Game" contention in 2017, but it was worth it. I dove into Final Fantasy XV hard. I hunted every hunt, quested every quest, dungeoned every dungeon, and never once got tired of it (maybe once; you know which dungeon I'm talking about). The game's unique take on action RPG combat gives players the utmost freedom for expression of tactics and skill, with the potential to take down significantly stronger enemies with enough preparation and patience. It's unfortunate that the story can't be properly appreciated without watching a mediocre anime and a middling movie, but the game rewards that effort by spinning a heartfelt tale of brotherhood, camaraderie, love, loss, duty and dedication. I had more than one instance of intense feelings, and as crazy as it sounds I might jump in for a New Game+ to see all the story tweaks they end up doing to help clear up the third act of the game. Also a quick protip, learn Airdance as soon as possible. Trust me.

  • I've been dedicated to the Ace Attorney series since the beginning, and with every game they build and build on the existing fiction in new and unexpected ways. Spirit of Justice is no different, with an intricately woven series of trials, a slew of cameos, and new hidden truths for all the main characters to discover about themselves and each other. I'm still only about halfway through the final trial as of writing this, but I feel confident in this game's placement on my list. I can't wait to see how it ends!

  • I love puzzles. Many of my fondest memories from childhood are of getting comfy on a bed or a couch and reading through a book of logic puzzles. When I heard that all the puzzles in The Witness were going to be line puzzles on grids on panels, I was skeptical about how much depth there could actually be. The prerelease buzz got me, though, and I'm glad it did. The way The Witness takes such a simple concept of moving a line through a maze and turns it on its head, then turns it inside-out, then turns it into a goldfish, then eats the goldfish but really it was a combustion engine all along, is intensely challenging and immensely satisfying. Then you find the secret. Then you find the other secret. Then you realize the secrets have secrets. Then you curl up in a ball because The Witness has bested you.

  • Coming in under the wire, I decided that instead of spending a few hours on The Last Guardian and still not forming an opinion, I would dedicate the last day of 2016 to seeing the ways Thumper mixes it up past the first world. Needless to say, I was blown away. The frantic sense of speed afforded by the PSVR, combined with the pounding soundtrack and eerily twisted visuals pushed my senses to the limits as the rhythms became more complicated, the mechanics more dense, and the tempo more frantic. Just sitting here thinking about it, I can almost feel myself hurtling forward toward the screen. Also this is the only game that has made me internalize and sight-read a 5/8 time signature, which was a treat. I'm excited for 7/8.

  • Read above paragraph, only instead of Leo they added Mai Natsume, a character specifically designed for beginners with a simplified moveset and significantly lower execution requirements than is typical of a character in BlazBlue. The ability to hop in and immediately start getting results made this the first BlazBlue I've been able to play against other people with minimal frustration. Every fighting game should include a character with the same design philosphy as Mai.

  • Thanks to the advent of Discord, our little GiantBomb fighting game community has blossomed. This means I have more people to chat about, and more importantly play, fighting games with. Instead of relegating myself to combo trials and training mode, I've actually been able to fight against cool humans and avoid the additional salt that comes from losing to randoms. Lucky for me, I was able to latch on to Leo Whitefang immediately as he's a character that can get results with minimal effort. Yes, I'm a bad player playing a character who just sometimes mauls you and it's fun and no you can't stop me I'll keep doing it also ban I-No.

  • I'm a bit late to the Rez party. I was aware of it (mostly by virtue of urban legends surrounding the trance vibrator) but had never experienced it until my wife bought me a PlayStation VR. The core game is extremely enjoyable, if a little dated. While playing I often found myself wondering how the game was meant to be experienced without VR, and if that was the original intent 15 years ago when it first released. Then I tried Area X. I had the biggest, doofiest grin on my face the entire time. It sold me on the importance and future of VR, and left me wishing there was more of it!

  • What a pleasant surprise this was. I've invested untold amounts of hours into games like Harvest Moon and Animal Crossing and The Sims and Fantasy Life and Stardew Valley takes elements from all of those and mashes them up into an intensely satisfying busywork experience. Maybe it's a fault of my min-maxing or maybe the numerous updates the game has underwent since I last played it have solved this problem, but I did run out of steam halfway through year 2 when my farm had become a well-honed production machine and I had already explored and looted my way to pretty much everything of note in terms of equipment and crafting materials. Maybe during a slow month I'll start over and see how everything that has changed in the latest version.