I am really interested to see how this game is just reading lightly through and not playing it yet myself.
There are certainly many games where I think a chase of "balance" has ruined a series follow up or in ways diminished it. Some games that are "broken" balance wise are truly great and its actually a cool feeling to "break" games, something many developers don't understand.
I LOVE Final Fantasy Tactics and not because it is well balanced. There are a number of ways to develop a character that feels like a super hero and they all still make me feel powerful and clever doing them. Hell, they just give you an OP companion in the game at one point but you can just not use him if you don't want.
Halo CE is another game where yeah, the pistol is fantastic but who the fuck cares? The other weapons aren't useless and it is all still super fun. Other Halo games are great but going back I don't think any are as fun, even as they added way more weapons.
I also think there is something to be said for possibility space and how that feels for a player. Seeing comments in here about the game do make me think of in character action type games when you run into enemies that absolutely require certain moves to break their guard or whatever, something I hate. These games give you tons of moves and encourage freedom and expression BUT at times its no absolutely use this move. For me that is rarely interesting and often feels frustrating.
I love that, playing Demon's/Dark Souls games, I can get through them all while almost never at all parrying. Meanwhile someone else can come along and play entirely that way. It creates a feeling of freedom and appreciation for the player, as well as possibilities, that does matter.
It sounds like a small difference but instead, allowing even say 2-3 answers to that problem you run into instead of 1 can really add a ton to a game and allow for a feeling of player empowerment and expression that go a long way.
I think that Developers, especially designers, are using restraint allowing things to be more open in these ways and deserve applause. I think that sometimes feedback from certain groups can certainly go the wrong way. I don't think DOOM had any, absolutely any, problems with weapon balance that needed to be addressed yet it seems that was some focus for them.
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