Latest Minecraft (2020-07-24) (Jan, Vinny, Jeff)
stordoff's forum posts
seeing alternate scenes on YouTube doesn't have the same impact as experiencing them in your own playthrough.
I mean, you could always just play it again :p I tend to just find myself picking a different way through on subsequent playthroughs, and I don't worry too much about missed scenes after that - if they didn't come up in my playthrough(s), they're (probably) not that important (to me, anyway).
Which one is this? I think I've seen most of the scenes related to Valentine's Day, but the one you mention isn't coming to mind.
@mortimer: There's not really a lot you need to read; the game is pretty good at telling you what you need to know (like popularity leading to intimacy, for instance), so you can just jump straight in without worrying about it too much. Ultimately, unless you're trying to do everything, you can probably find to do the things you want to do without planning it out in advance. I can offer these tips regardless, but none are make or break:
Each of the dungeons can be completely in a single in-game day. That should be your goal if you want to maximise the time available for other activities. Probably won't be doable when you first come to the game - you eventually get a feel for when it's best to use SP to kill quickly or to take the damage and heal later, or when to use physical attacks/weapons vs SP, or what sort of questionable situations you can get yourself in without it being a party wipe, but you can only get there through experience - though you should at least be thinking about SP and how (and when) to avoid using it. It'll pay off over time.
As a counter-point to that, don't leave dungeons till the last day - they're sometimes longer than you think, and you can trap yourself in some bad situations (not having enough time/SP to get it done). The game does have a way out of getting you this though, even if you don't have a backup save, so it's not going to ruin a playthrough.
Don't constantly upgrade your weapons - a few points more damage doesn't make that much of a difference, and you'll drain your cash unnecessarily compared to upgrading when it'll be more of a jump.
If you find yourself with some free time, look for your party members hanging out near the gas station (from about mid-game onwards). You can "think about the future" to learn bonus skills.
If any of your maxed social links ask you to hang out in January, it's worth doing.
One of the social links keeps a weird schedule - you sometimes need to look for him at night as well as during the day, so he's easily missed.
If you want to see The Golden epilogue, you need to max the Marie social link. None of the other social links matter as far as endings are concerned, and if you keep the core message of Persona 4 (Reach Out To The Truth) in mind when making decisions, you'll probably reach the True End without needing a guide.
This is more of a challenge playthrough, but I figured I may as well mention it here anyway: one counter-intuitive strategy for Very Hard I like is to always stick with your starter Persona, and try and avoid a good number of the fights. It puts you in some rough situations, and for about the first quarter of the game you're generally one wrong move from dead - you have to make the call that it's often better to leave characters knocked out rather than letting the enemy get another turn, and you face at least one boss that casts what you are weak to - but there's a turning point. By about halfway through, by funneling all of my stat increases, skill cards, and EXP into a single Persona, I was so monstrously overpowered (even having deliberately avoiding grinding for the entire game) that I was literally running to the top of the dungeons because I was dealing about twice as much damage as anyone else in my party and could tank just about anything enemies could throw at me.
but rotating saves might be a thing to do so you can get the ending that you want.
Having watched the ER first, that always feels so wrong. "One save, dude" (I'm still doing this in P5R).
Though technically, it is a good idea :p
Dual audio is cool, but I just want someone to mod in original Chie.
I hope somebody comes up with a mod to put in the vanilla voices for Chie
Working on it - I've got a proof-of-concept up and running. It replaces the "AHA! Is this our chance?" line with the rather infamous old read (though the audio is a little too quiet to really match up at the minute).
Download: https://gofile.io/d/h5g8HN (MD5: F6BAD1653AE25564C3974ADE84F19367). You need XDeltaUI to install it.
- Copy [Steam folder]\steamapps\common\Day\SND\ROOT_E.xwb to somewhere safe
- Run XDeltaUI and pick Patch: AHA.xdelta, Source File: ROOT_E.xwb you copied above, Output File: anywhere convenient, but make sure it is called ROOT_E.xwb
- Replace [Steam folder]\steamapps\common\Day\SND\ROOT_E.xwb (make sure you have a backup!) with the one you saved from XDeltaUI.
- Enjoy! :)
- Replace [Steam folder]\steamapps\common\Day\SND\ROOT_E.xwb with the backup you made in step one above.
Note: I can't make any guarantees that it will work or that it won't cause any issues. I've installed it and it seems to work, but I haven't done any extensive testing.
@szlifier: I've done worse (at least you _have_ a test environment :p). I've took the stack trace down - I don't think there was anything particularly sensitive in it, but figured there was no reason to leave it up now it's fixed.
Provided one is not attached to the original art style of the other versions, it is a fantastic way to experience the story
It cuts a lot of Okabe's internal monologue, which I think is a negative for the game. You lose a lot of his internal conflict, which makes him seem even more insufferable at the beginning, and some incredibly memorable lines are just cut (like "Our souls fester like semem left to rot in the womb", which has stuck with me since the first time I read it).
However, the way the player is - if only marginally - factored into the plot through their phone interactions is enough to be immersed in the story and its characters from the perspective of one who ostensibly has some control over the narrative.
What it does do is make you make the decision, which is especially meaningful in a game like Steins;Gate where there is no real good decision here. It's very slight, but powerful. I think why Steins;Gate works is you can not do it and it continues on; it says "OK, let's see what that looks like" (granted, at only a few points, but those are the important points). In a meta-sense, you might know it's a fail state or bad end, but the game never treats it that way.
Once I'm satisfied that I've seen every route this game has to offer
Make sure you see the True End, if you haven't already. Unless you are paying attention (it's easy to overlook in 40 hours) or check the trophies, it's not necessarily obvious it exists (structural spoiler: it continues after one of the "character" endings, so it's easy to think you've seen everything), and is IMO one of the best moments in the entire game.
@simonk83: Breaking Brad doesn't appear to be set up as a show, merely a category. If you use the https://www.giantbomb.com/api/video_categories/?api_key=...&format=json call, you'll see it listed there.
You'll also note that the site links to
gets redirected to
I'm also sometimes getting redirected to https://www.giantbomb.com/grim-fandango/3030-13230/forums/how-many-grim-fandango-fans-on-giant-bomb-3030/ from that Click thread for reasons I can't quite replicate (sometimes I click back and end up back at the Hitman image gallery, sometimes I click back and end up back at that Click thread, then clicking back again goes to the Grim Fandango thread)